How to build the PERFECT Hover Bike in Tears of the Kingdom

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Over engineering in a Kingdom of tears.

Future edit:
[ Found out people are calling this the Hover Bike 2.0 which is pretty interesting. Please note that this "HOVERBIKE 2.0" does not go faster, nor does it steer better, it just goes straight. ]
(Just to prevent false expectations and disappointments towards this video)

A very good hover bike construction to make sure that it goes straight.

Check out my other videos if you want to!

00:00 Why you want an aligned bike
00:10 Build Tutorial

#NoHypothesis
#tearsofthekingdom #zelda #totk #hoverbike
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(For for info+FAQ+common mistakes please click 'read more')
Thanks for all the positive comments! It makes me really happy that I was able to help you build a better hover bike! If there’s any questions just drop them here and I’ll try my best to answer them all. If you got any thing you want tutorials on I’m all ears as well. Have a nice day!

Common mistakes: (updated 26/6/23)
00:54 accidentally goes too left/ right
01:36 maybe too much motion here? (unlikely but possible)
01:43 didn't ZL fast causing misalignment
Hope this helps, if you notice anymore please do comment

Some FAQs:
Top fan falls over when stick attached: I manage to get it to fall with two exaggerated motions:
>1. a slight tilt at the 0:54 lifting
> 2. 1:36 too much joy stick motion when detaching.
>Someone even just picked up the fallen part and realign and it still works lol!
Addition tip
> @kevin8499 suggested to unequip your shield as it seems to slightly affect the backflip consistency
Why the clockwise spin??
> It helps to make the bike lay flat on the ground, it still works without the spin the bike just that it falls to a side when placed on flat ground
Your bike still tilts slightly right!
> Yes it does, the aim of the video is just to help everyone getting a better bike. If you got yours perfect already, that's great! But please refrain from using harsh language in the comment section. (just pointing it out/ constructive criticism is welcomed tho)
Please try these tips and see if they help, also comment if they fail, we'll figure something out to make the PERFECT one every time!!

NoHypothesis
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This is fantastic. I've lived with my offset bike for 50+ hours of gameplay. Going to try this tonight and see the difference.

Hectorlph
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Holy crap. Thank you SO MUCH for this. I am a machinist by trade, for more than a decade now. 80% of my whole job is the creation of simple methods to square up/align things to other things. I tend to get a little compulsive about it, even when it’s not something I’m doing for work. The TOTK hover bike is a great example. Been struggling constantly to get a perfect alignment saved as a favorite for weeks now, because having it even a little bit drifty drives me nuts. Just did this, and it WORKED, and I swear you’ve saved a substantial amount of my hair from getting pulled out of my scalp, by me. I hope this gets 50 million views and likes and YouTube pays you lots of $$.

jeremywatson
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So i built one in my first playthrough, then forgot exactly how i built it from just auto building it for a few weeks when i started my second playthrough, thanks for making it so simple for me to re-make it, definitely the simplest way to build a perfect one

Yates
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My bike goes very so slightly right when flying straight long distances, but since it's barely noticeable I haven't had the incentive to try to correct it to perfection. This video might change that. Well done. 👌

nimboss
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to clarify, no matter how straight we aligned a build. There's a slight randomness on weight distribution. With the same perfectly aligned blueprint, you could tilt left, go straight, or tilt right and there's no way we could control that. This has been tested and confirmed by numerous people, the results are similar, with the same blueprint having slight left, straight, and slight right after starting from the same position making a fountain shape with 3 main fly paths on the map. The only thing we could do is align the build as straight as possible to minimise the tilt when it happens.

SPJ-
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this is probably the best zonai machine video out there! it is a miracle! i cant tell you how grateful i am i needed this!

christopher_campbell
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As a Yiga clan engineer who discovered this "Hover Bike" left by that dastardly Link I thank you for your service in helping us perfect our newest invention, the "HOVER-CYCLE MK II".

Glory to master Kohga.

corrincom
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While my auto build bike had little to no directional tilt. This method is so much easier than what ever the hell I was doing for around an hour.

rowletthejowlet
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You had me at "turn off motion controls" 😂 that alone would help so much, but I'm thrilled to have such precise instructions to do this correctly. You're the best!

Pulse
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It really is genius to ensure that you do not change your stationary position so that all the pieces you want to position fall perfectly into alignment.

darkglass
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Now this is actual engineering. I suffered the exact same problem and just unable to make a perfectly aligned one. Thank you so much for this!

rifatbobos
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I have fairly constant hand tremors, and this was easy enough to follow that it only took two tries to get it perfect. Thank you!

jcapstone
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So far, I had stick to the Green Goblin overboard, thinking there was no such thing as a perfect overbike. You proved me wrong and gave me food for thought to improve my own one-fan design. Most useful video I have seen this week.

HylianCasual
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I built quite a few of these, but rotating the fans (along their central axis) in different ways, to test what was best. My best build was one *without* any rotations on either fan. That means skipping the "rotate clockwise once" step on the first fan in this video. The result I got from that attempt has a *very* minor tilt to the left, but it's much straighter than any of my other builds using this method. So straight that I can easily drop pins on things while flying, or go a considerable distance without any course correction at all. But ironically, that build doesn't stay flat on the ground when it's at rest! I think it's a worthy trade-off, though.

Mirrormn
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Stellar video! Only suggestion I have is to build facing West so your autobuild creation will be facing directly in front of Link when constructing it.

ManofLowMoralFiber
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Finally a tutorial that actually works for anything thanks mate

StitchNRoo
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I was able to eliminate all rotation at neutral stick by aligning the fans so the front emblems point at each other (as in the little gold line sticking out of the circle). The 45° offset consistently yielded a very small rotational drift for me (though it was minimal and very consistent)

TheIronSavior
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THANK YOU!! I did the process about seven times, and got the last one with only a 1 or 2 percent drift to the left. So good. I fly this thing everywhere now, including loading up Koroks on the front to help them find their friend 😁👍🏼 Love the almost perfect vertical takeoff. Navigating the map is much less of a grind now. Thanks again 🌄

rhinosaurus
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This vid definitely is the best set of instructions I've seen so far. I used 2 profiles on my 8BitDo controller to try and get this perfect, one setting the triggers to up and down on the right stick so I could lift and lower the pieces with no chance of horizontal movement, and one with the D-pad set to the left stick so I could go up to the stack and jump off it perfectly. And yet, even with all this, it doesn't fly *perfectly*. It drifts left after a while. It's still probably slightly better than my previous autobuild favorite, which I used a stake to build, but I just wish so bad this could be made with no variance. Still, best I've seen, so thumbs up from me. Thanks!

loonybin
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