Astroneer - The Tapper - A Helpful Guide | OneLastMidnight

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A game of aerospace industry and interplanetary exploration.

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Astroneer Description
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Explore and reshape distant worlds! Astroneer is set during a 25th century gold rush where players must explore the frontiers of outer space, risking their lives in harsh environments for the chance of striking it rich.

On this adventure, a player’s most useful tool is their ability to shape their world, altering the terrain and extracting valuable resources from planets, and moons. Resources can be traded or crafted into new tools, vehicles, and modules to create everything from massive industrial bases to mobile rover bases.

• Reshape terrain as though it were made of Play-Doh.
• Survive on and explore procedurally generated planets that can be entirely deformed and traversed.
• Build vehicles and travel to new planets and moons.
• Snap together components and objects to create custom vehicles and modules.
• 4 player online drop-in/drop-out co-op.

History
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Astroneer is developed by System Era Softworks, based in Seattle Washington, with members teleworking from like Toronto and Salt Lake City. Astroneer is System Era’s first game as a studio, with members hail from triple-A development with individual credits on Halo, Assassin’s Creed, Team Fortress, the Sims, and many others. System Era came together in 2154 out of a desire to create games that reflect the legacy and future of human space exploration, inspiring a sense of wonder and reverence for a beautiful universe.

Features
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• Explore multitudes of procedural worlds.
• Shape completely malleable terrain. Dig to the center of the earth, or forge mountains.
• Craft vehicles and discover resources to reach ever further in the galaxy.
• Survive in ever more harsh and rewarding environments.
• Play with friends in online or local multiplayer. astroneer tips astroneer xbox one

#Astroneer #OneLastMidnight #Indie
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If you were wondering the times for the plants giving you organic, i figured it out. Sylvia plants takes 40 seconds, Atrox plants take 10 and the rest take 20 to make an organic

Whatwasexpected
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I think this is really good for building a base on Atrox. Now instead of having to haul up RTGs, craft a ton of wind/solar power, or manually smelt carbon; you can set up an automated large generator unit for "unlimited" power.

Troxonal-
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Large Platform B and auto arm reaching 4 medium storage and 4 trees with 6 tappers (2 of those tappers produce organic at half but then you won't run out of power) and 4 small gens you are basically never gonna use more power if you are a casual player. Automatic research is the best; just get a lot of trees and a lot of auto arms and make it auto research while eating or something else like sleeping.

Drefar
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i watched my first ever tutorial vid for astroneer 2 years ago on this channel and upto today i still love this guy

Cloudz_Wt
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Yes as always i find your videos very helpful.thanks for letting me now about the Tapper update.right now i do not have internet so you are my astroneer news outlet.

BrianRutherford-oi
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The RTG is dead, long live the medium generator

kevjp
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“You might not want to do something like this.” I’m totally going to do something like this.

Thoriumplatypus
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Bytes shouldn't be a issue once you can craft large rover and storage silo B. Go to glacio and harvest much research object and boxes many as possible. They give 2k or 3k per item form special boxes. They can be opened by energy by the rover and often ammonium item

barsozuguler
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I just started a new save today and i was wondering what it did now i have a power solution and i got to watch ypur great video

hankith
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If I'm not mistaken you can craft dynamite automatically now, so you can scrap that. Edit: no sadly you can't, it explodes immediately (same with fireworks)

lorenzogiuliani
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Btw, just 4 of the the Atrox honeypot plants is sufficientlyfast to run 3 x 12 medium generators on a platform...

SusannaSaunders
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This might seem like a RTG Kill
but Remeber You got Tapper + 2 Arms + 1 Furnace + X amount of generator working
And at a small scale this might not seem a lot
but when more amount of these exist the more the lag
Which is why RTG is better cause its just 1 object

copi
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I love to use the tapper when I'm setting up a new auto extractor. Apart from the auto extractor, an auto arm and the (3-4) tappers I dont need to bring anything because I can produce the rest (platforms, medium storage small generators and even a small printer) with resin and compound on the spot.

On Sylva, I just use 3-4 plumefirs to sustain the power for an auto extractor and auto arm for the power. The plumefirs also give 2 seeds around half the time, so I could start with just 1 seed in a pinch or if Im underground and harvest a few cycles.

It has made power production and distribution so much easier when all auto extractors are self-sufficient islands from a power perspective.

bunker
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This gave me so many ideas to automate my base. Thank you.

thovenach
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Very comprehensive! I would suggest adding chapter markers in the future.

TheKnightArgent
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Thanks Midnight. Great walk through on the tapper.

SusannaSaunders
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The thing that interest me the most is that you can have infinite power

D.L
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thanks for all this infos - have great eastern

puhstigger
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I really hope we get to harvest resin front some trees. Rubber trees in real life would be the equivalent. Wait... That means rubber trees! Hmm

ratheonhudson
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I get like 32u/s from two attactus (love the name LOL) and it’s ridiculous I love it, the only advantage of an RTG now is just for a rover/space it’s so hard to make and only gives you 4u/s. It’d take 8 RTGs

Amybnuy
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