10 RANDOM Facts in Astroneer!

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Yee Haw. That's all. That's my description. You'll have to figure the rest out.

Epic Space Station Thing I Mentioned in Video:

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Fun fact if you find downed satalites with a solar panel and a power slot you can use it for power

Aydenjone
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I found a XL wind turbine on the surface of glacio, so....

Nithos
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Solar panels generate even more power on high sun planets like Calidor. You can often find intact solar panels on Calidor.
Wind turbines don't generate more power at any given time, but the do so more often on high wind planets.
There also medium and small horns that you can only find, not build.
You can research small gas canisters.

ziploc
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Interesting fact: At the very beginning of the game, you can unlock anything you want, just by using a byte farm on plants, and as soon as you unlock the gas condenser, you get an infinite number of bytes even faster. I think it's pretty unbalanced that I can unlock everything I want in the first hour of the game or even less without leaving the starting planet.

If you make farms of exploding plants (seeds can be obtained on silva, in the first cave), they will give samples for research from 500 to 1500 bytes.

Byte farming using a gas condenser (when 1 unit of gas is extracted, we manually take it and put it somewhere or immediately throw it into bytes) is in fact an endless source of bytes that are also converted into bytes quite quickly (somewhere 80 / sec and 200 on average per unit of gas).

With the latest update, you can also create an organic byte farm right at the start. Slowly, but infinitely.

Also, with the help of organics, you can make an infinite generator, like RTG, but only using a small (organic) or medium (carbon) generator. (The scheme of building such a farm = Tree -> Auto-arm - small generator) And so on, you can expand infinitely, after that you no longer need solar panels, wind turbines or RTGS for your base.

neksizer
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About the XL wind turbine, it's true only in early game and mid game. In late game where you have alot of every resource it's more efficient to make the big ones.

majkidzunior
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". . . . . because - ego"

Man, you crack me up every time. 😆

tassie
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With QT-RTG and regular RTG, I await larger RTGs.

As for power wirh turbine: spread them out, and not just along your base. I've been using the rails as connections along the surface as a combination tether, cable, and small platform with two slots. Use one turbine and one solar along the path, optimally.

Or cheaper, all small turbine along the path. You can have a train of soil centrifuge and smelter and make clay/ceramic all day adding turbines. Thr only stuff you need to mine is aluminum and resin once the train is built.

Then as the wind move all over the planet, your turbines pick up from wherever and all connected, delivers a stream into batteries. Sometimes I don't both with lithium if I find enough zinc for a small battery collection.

Sure, not efficient use of resources, but the challenge of more power early game is fun. Especially when you use zinc for the proximity and delay repeaters from the research point plants.

pavanbiliyar
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5:46 I make a newbie mistake of trying to dig it up and move it

Nhatanh
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i swear the fog horn sounds just like the cyclops in subnautica

windydexty
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5:46 I remember early Astroneer videos building whole bases around those mega solar panels

JamesTDG
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I use number 5 always for dynamite with a larger radius. Sooo... It is semi useful, but still good.

Arstozka
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2:32 But i dont wanna have my base full of random small turbines...

Kmotrew
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3:28 I also found it accidently but since you can't interact with anything that requires your cursor (which is like, everything) then its not of much use.

Maybe if you are making a theater trail and you want to teleport to your base faster? (but then ig you could just respawn?)

dinhero
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You can actually get QUADRUPLE the bytes from Glacio research samples by taking them out just before they finish scanning and then researching them manually.

Kokice
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Alright... I'll admit it I hadn't expected such a succinct take after that in depth analysis and contrast of wind turbines so... I paused to write this comment because... I was mid-drink when #4 came through at 3:25 and may or may not have needed to clean-up after myself. 😅

taiconan
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Just so everyone knows the fault finder in fact two is only available with mods

hunterbunter
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5:45 used it once its so annoying to 1. dig it out 2. align it the right way 3. connect it to the system... sigh haven't played the game in like a year.

thocknell
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Xl platform b and 10 med wind turbines, or tall platform with med storage silo covered in small wind turbines.

kingsmill
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Glowsitcks actually helped me to discover some caves because I don't need power and oxygen to see them AND you can actually use them in a buggy with your context keys. Next time you will try to examine new cave layer, put 50 of them in one slot of your buggy and don't worry if you lost in cave.

serg_sel
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My favourite is definitely number 4: Glowsticks, suck

trevorhoener