Unity C# How to get Input field text and set text by clicking Button

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Unity 5 C# How to get Input field text and set text by clicking Button
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Thank you for being the one to explain how to connect the script to the Unity project in a way that could be understood.

taraomalley
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I wasted 3 hours, and then you made my day. Thank You.👍👍

kenz
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Many thanks; Good explanation. That was what I am looing for

mariomueller
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THANK YOU SO MUCH, I'm very new to C#, I was searching all day for this solution. Thanks!

HaragothNAR
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Thank you! that was a great help to find the bells and whistles!

wing
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Thanks for your video !! I love it.
Thanks a lot :3 You have a new suscriber :D

making-arte
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Great tutorial. Easy to follow and well paced. Thanks heaps for your help :)

denison
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Excellent - Just what i needed. Thank you

jeffschwartz
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finally 3 days of searching i found it !

kenan
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your voice so beautiful and cute thanks for teaching

berkayseker
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Exceptional tutorial just like I love them! Very good job! Thanks a lot!

giselewassa
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thank you for a very clear instructions :)
more tutorials pls :)

mikeserrano
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Thanks for you is good video and please say hoe to add line to text in unity example export:
hello
Arshel Totorials

iamzirotoxic
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Thank you so much for this tutorial, it really helped me out. You are very good at doing it so i can follow along :-)

oskarkrogsgard
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it was very helpful for me. thanks for your effort

oyuncakileeglenogren
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You're amazing, I do not know what you're doing now because the video is from 2 years ago but if you have another channel and you do tutorials tell me where you subscribe, you were very helpful !!

santifl
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thank you for the tutorial, its help me.

firedblc
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Thsnkyou for the tutorial, how would we save that text to screen/scene, so that if you leave that scene and then go back to it the text would still be there?
Im trying to do a comment screen for an app.

seanhomar
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So, I have a scrollable text field that varies in length, is masked, and the scrollbar appears when appropriate. Is there a way to attach my input field so that it is at the bottom of my text field so that it is masked as well? For example, during a story event that is a few paragraphs long, I want the player to input something into the input field after scrolling to the bottom, instead of having the input field pop-in through script.

buezer
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How would I access the name and fname variables in another non monobehaviour script? Ex: if at the end of the game I want to write the variable values to a csv

naomik
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