I Made Lethal Company Monsters REAL in Photoshop! Part 3

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🎨 Immerse yourself in the mesmerizing world of Lethal Company as we embark on a captivating journey of transforming its iconic monsters into chillingly realistic creatures. 🌌 In this video, witness the artistry and imagination at play as we breathe life into these digital beasts, blurring the boundaries between fantasy and reality.

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🔮 From the initial concept to the final brushstroke, follow along as we delve into the creative process of adding texture, depth, and a touch of the uncanny to each monstrous creation. The goal is not just to make them visually striking but to evoke a visceral response, making these creatures seem as if they could exist beyond the confines of the gaming realm.

👾 Are you ready to witness the transformation? Hit play and join us in this visual feast that celebrates the art of making Lethal Company monsters more realistic than ever before. Subscribe, like, and share if you appreciate the fusion of gaming, art, and the boundless realms of creativity.

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#LethalCompany #PhotoshopArtistry #MonsterTransformation #DigitalImagination #GamingArt #FantasyRealism #ArtWithoutBoundaries #ImmersiveCreativity
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this guy deserves way more recognition, hes so talented

Jammiiiii
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Its crazy how having good photoshop knowledge you can really make some sick ass drawings. Nice work my man!

Rich_Romo
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*My personal ranking and thoughts on the resulting images:*

1. The Nutcracker.
Fantastic honestly. The textures and lighting work so well together, and just make it look real. It really captures the more mysterious, unnatural nature of this creatures. 10/10 work man.

2. The Giant.
The textures = great
The grounding = great
The Lighting = really cool
The realism = great, but somethings off. I look at it and whole overall it’s a great image, there’s an uncanny feel to it. Maybe it’s the edges, but still, a good peice.

3. The Loot Bug.
I can see you tried hard to keep it close to the OG creature, but I’m doing so, I can’t help but feel like it dosent, well, work. The textures feel weirdly missed, the eyes and mouth just don’t look real or right, and it’s just looks… to say it nicely, offputting. But overall, you did a great job keeping it very close to the silhouette of The Loot Bugs, and I would say that it’s a nice first attempt at recreating this iconic creature.

Overall, it definitely got better as you went along, and while I personally find issues in places where perhaps I’m just overthink it, overall, you did a fantastic job wiht ‘realistifiying’ these inhuman beats, especially with The Nutcracker in my opinion.

Can’t wait to see the next episode if one is made!

TheRandomMan
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this series is the definition of "trust the process"

gremloid
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Absolutely killed it with these 3; you do the shading and highlights so aesthetically pleasing (though not entirely realistic). My favourite this episode is the Forest Keeper, it looks great with the wood texture, and it looks like the tough skin the game's bestiary mentions and easily captures the hard ridges and spikes. The only nitpicks I have are the straps on the Nutcracker look a little bland and that hoarding bugs don't have pupils (they're like house flies). I will eagerly await the next installment of this series

chronomize
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every time you do highlights, it's always so satisfying the see the result, every time, it's worth every single second of effort you spent on them for

zeldacrafter
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I love how every photoshop thing starts from a weird looking, pretty trashy thing, to it becoming an absolute masterpiece, great job as always!

For the next one you should do the circuit bees, the mask (on a player of course) and Jeb (aka The Company’s tentacle monster that kills you if you ring the bell too much)

TheOneEyed-Music
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I love the way this stuff starts out, and you just have to be like "let him cook, let him cook" and long as you trust the process, the results are beautiful. I hope you continue to do these for all the monsters :D

thelad
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I really wished you would add a hexagon pattern on the hoarding bugs eyes kinda like flies and other insects other than that I love it so muchhh

thepurplecone
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The hoarding bug looks like its traumatised and holding that big screw for comfort. He also looks kind of blocky from that perspective.

He also looks very cool apart from those 2 things but you heard it.

scpmania
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Love all of them. Only real suggestion I have is that the hoarding bug should have more fly-like eyes without pupils. That’s what I always imagined it would look like. Other than that, excellent work 👌

disguisedcyclops
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Honestly I love these videos and the monsters but I think it would look better and more realistic and more accurate to the in game one for the hoarder bug to have compound eyes. Other than that these are amazing. Keep up the good work.

dgoins
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These monsters are absolutely terrifying

novagrayvanelders
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As a fellow artist, I fell in love with each of the monster designs from your perspective mixed with the game's and I'm MESMERIZED during the process! Could watch it for hours, love the video and you got a new subscriber, keep up the good work. (Sorry if my English is bad, german translator ;-;)

theshape
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Dang a pre-review of my nightmares :D. You are really skilled and good at photoshop. I can barely combine 2 images and you can do this really cool stuff. Dont stop with it and have a good time.

thorn_jan
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This Guy Is Making Photoshop Versions of Monsters Like All 5 minutes Good Job

lostErik
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The giant and nut cracker were specatcular. The loot bug's textures didn't quite feel right though but still an amazing job

darkreaper
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I swear, I love your channel so much!

Modern_GenLoser
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love the guy with the shotgun jumpscare
anyways this is awesome, I'm subbing

Creeperminer
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well done my guy, they all turned out very nice!

AltKaxREAL