ArmA 2 Editor Tutorial - HVT Basics

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EDIT!!!!! NEW UPDATE:

For those who can't get this working, make sure that the squad leader has this in his INIT field:

Foxtrot = group this;

MY MISSION DOWNLOAD LINK:

SCRIPT DOWNLOAD LINKS:

Trigger 1 -

Condition: trig_capture

Trigger 2 -

Condition: ((Plt_F_Leader distance officer1) *use the less than sign here shown in video* 2);

Officer - officer1

Init: disableAIMove = 1; this setBehaviour "careless"; this allowFleeing 0; doStop this;

Person who is to capture the hostage/officer - Plt_F_Leader

HVT = High Value Target
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@Krowkie I don't quite know how to explain it. But "null01" is like a placeholder, or you defining a variable. It doesn't have to be null01, you can make it say "LOLOL", but then you will be saying that LOLOL = execVM, etc. etc. It's just a placeholder. so that you can just use LOLOL later, instead of saying if "execVM is true.

eclipse
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Are completed? These are the last two things I need for my mission. Thank you for your tutorial videos, they were ALOT of help.

anthonyrodriguez
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Well it didn't confuse me. All your tutorials have been very clear imo. Keep up the good work :)

Hoosin
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Thanks bud, glad it helped you out. I was worried that if I already place the objects, it may confuse some people.

eclipse
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Well actually. In my mission. I added two people that can capture the officer.

I'm pretty sure I showed everything necessary in my video. But glad it helped ;)

eclipse
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The scripts work; make sure the officer isn't already in a group with your squad. In the editor check that there isn't a faint blue line from the officer to your squad leader.

jamesloy
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Thks, i´m go testing and tomorrow i put the feedback.
But for now thanks for your effort to support us..

castorzasko
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Thank you for the video. But I think this mission can be made without the need for the 2 script files you provided. Simply sync a waypoint near the HVT with a JOIN type waypoint of the HVT, and when your waypoint near the HVT, he'll join you. But this only works if the HVT is not moving.

StealthB
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Firstly let me say thanks for all the tutorials as they have helped me a lot so far! i have a quick question in regards to hvt's, I'm currently creating a mission with the undead mod. What I want to do is have a lot of civilians on the map that if we find we can add them into our groups, so depending on who go's up to them to recruit them they will enter that players squad. is there anyway to do this without having to make hundreds of individual scripts for each civi, and also hundreds of triggs?

TheSpacebadger
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I solved the mistery...;) he must put in the Plt_F_Leader (Foxtrot = group this;) because in capture.sqf you put this condition ([officer1] join Foxtrot;)
And in the the videos you have dont show that, and when i make the mission the officer1 dont join the squad, but when i put (Foxtrot = group this;) in the Plt_F_Leader SUCCESS

Thanks for showing us you mission...

castorzasko
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@Jkun Not that I know of. I think that would be going against this method though. Maybe there is some way with scripts to make him follow you after an input. But. I only work within the editor :P

eclipse
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Eclipse, please make an editor tutorial video on calling CAS and Artillery. You prob already know how to do it, but not everyone does. Plus, there's no tutorials on how to do it on YouTube. You must!

crypticity
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Almost everything can be done In game through triggers, waypoints etc. Point of a script. Is if you're playing online. The trigger might activate only client side and not server side. Messing it up for everyone.

eclipse
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Never actually used the search and destroy option. But I believe that you are supposed to give the object name of what to destroy.

eclipse
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The IED, my opinion is that can change to explode when the Offor team stay at for exemple 5 mts and not explod without reason.Just change the triger...

You have new videos?

castorzasko
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Err, what is in the tent? What kind of trigger?

All I know is "blufor present" or "opfor present", how can I make it that its triggerd when "UNIT_NAME present"???

RussianPunchProductions
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Well, thanks i tried to find similar but whole internet was guiding me to this video.
A little question: Is there some way to prevent West AI attacking specific (HVT) unit ? (Civilian or East)

RegimentalCombatTeam
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Hey, I've used you videos to create a MP mission, and so far everything has worked great! But for my last task which is capturing a HVT like in the video, I am not able to name my playable units as you did. I use DAC (dynamic ai creater) mod which needs the players to be named s1, s2, s3 and so on. I was wondering if there is another script to do this task without involving the playable units name field or a specific name? Also, do you have a script to lock and hide tasks till certain defined task

anthonyrodriguez
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Do it over. STEP by STEP. You will get it man.

eclipse
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did you make sure to name the person who is supposed to capture the HVT?

eclipse
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