ARMA2 Editor Tutorial:Create simple zombie Part 1

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Learn how to create a basic zombie that will continually chase you and will kill or injure you when it gets too close. More on this subject to come: multiplayer zombies, infections, special zombie, sound effects, never ending hoards etc.

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your welcome, i saw this last night when i was on the editor and had dayz installed, the zombies dont attack tho, you have to come across the dayz dev's scripts for that

ItzScareCrow
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As for the second part of your question, create a trigger named zone1 in each "zone" and make it 'Repeatedly', 'Blufor' (or whatever faction you are) and the 'Condition' should read: Bob in thislist; In the 'Activation' field type: z1 setpos getpos zone1;

ganst
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Drag your mouse over the first zombie and trigger (3:10), let go and press Ctrl-C. Move your mouse a bit and press Ctrl-V. Just be sure to change the zombie name in all of the triggers related to it. Good to go!

ganst
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I am working on a knock off of Z-DAY made for myself, but the amount of items in the mission would make it very hard to explain step by step. When I finish it, at your request I can send the whole thing to any takers. You can play as is or pick it apart. It is 3 player vs unlimited hoarde whilst staying alive on sparse food and ammo..

ganst
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Does this make it so that anyone within range will be attacked? I'm trying to make a non-addon friendly tower defense style coop "zombie" mission for me and my friends. If this is isn't meant for more than one, please let me know how to set if for any player within range.

NightMareOSU
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Yep, you can either download the UNDEAD mod or several others, or you can even use this technique with zombie units from say, Namalsk Crisis. This was how I made zombies before I knew how to download addons. I still enjoy using these every now and then. Thanks shakyshawn8151!

ganst
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Sure, I've started posting videos on zombie survival scripts/missions. I will show my latest improvements shortly!

ganst
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is there a way to make them walk to the closest unit and hurt them i was thinking i could do it in initialization and make it when they spawn near you when you enter the area so there isnt abunch of them walking across the map to kill you and it also makes it a lag reducer

Awesomelord
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any way to make them not be a one hit kill? I would prefer them to do about a quarter damage per hit.

ravenkliff
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i improved upon your method by doing this:spawn any blufor unit, then any civilian unit,
give them the names player1 and z1 like you, but then spawn a trigger, clear out axis A and B, put activation to repeatedly, activation on blufor, put timeout, then type 0.1 for the min, mid, and max, put true on condition, on act. put z1 domove getpos player1, make new trigger, on condition type z1 distance player1 <1, then on on act. put, player1 setdamage 1, it is WAY faster and simpler and also stops ppl from killing..

demonboy
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I tried to remedy that myself, the only thing I came up with was a trigger or script that resets their health if it is not a killshot, aka headshot, torso, heavy caliber. Let me know if you find anything.

ganst
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You should be able to use: _zombietarget = nearestObjects [getpos zombie1, ["Man"], 50m];
_zombietarget will now be the name of the human that zombie1 is chasing, and he will chase anyone 50m away.
I am currently away from my computer so I haven't tested this.

ganst
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THANK YOU! THIS IS SO COOL! since i cant get my dayz mod working, i can just use this now and have myself start with nothing, and put ammo boxes in houses and stuff

Hanbanboy
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you dont need a guy running around triggering triggers to execute a timed script. you just make a timer trigger repeated...

spacesae
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Your waypoint/trigger reads z1 domove getpos player1; I assume. See my latest Zombie vid that uses my script Zombie1.0; It runs the zombies mostly automatically.

ganst
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How did I duep the zombies? I don't quite understand. Ask again please and I'll try to answer. :)

ganst
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i think he means how did you duplicate them

itsatarp
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oh, but now im testing this out on a zombie map i made using the other arma editor video you made, and i realized, no matter what,  they will always run at you, so zombies from across the map will start running at you. is there any way to fix that? can you make it so that only if you go a certain distance from you, they will chase you?

Hanbanboy
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thanks for this, the codes are really good. Although I would say that it might be better to have them activate on a trigger which becomes active when bluefor is detected in the radius of the trigger which would then mean you can sync it to certain groups of zombies which would then attack. 

rhodrambles
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I hope this works on Charnarus! Thanks for the video I'm gonna use this

UmberEyes
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