ArmA 2 Editor Tutorial - Triggers Part 1

preview_player
Показать описание
READ THIS GUYS!!!

Command Reference Link:

Commands used in this tutorial:

!alive tung1

hawk1 lock false
Рекомендации по теме
Комментарии
Автор

good help to us newbies. watched all of your videos last night and I can start incorporating this stuff into my mission.

thescrounger
Автор

You make a small trigger over the hideout. Make activation "Blufor" or w/e team you are.

Leave Condition as "this".

On act: Put your objective status.

eclipse
Автор

because I made them 3 years ago, when ArmA came out and beginners wanted to learn some basics. I taught people what I learned myself....

eclipse
Автор

plz make more m8 i love your tutorials. im learning so much from them... thank you very much for all your work!

kubel
Автор

thx for uploading ... i never had an idea how these triggers work ... :)

xXxLYnXxXx
Автор

You need to make an "Area Trigger" So just expand the "axis a - axis b" to however big you want the area to be.

Then for Condition. Just set "Blufor" "Present"

eclipse
Автор

Yes. They help a lot and it makes you feel more professional. And takes a lot of coding off your hands. Good luck.

eclipse
Автор

Love the video. question. is their anyway u can show me how to add like the dancing and all tht on ur actions bar?
like when u scrolled and u had all those actions howd ya do it?

jaredlough
Автор

Nice tutorial. How do you get triggers to fire more than once? The REPEATEDLY setting doesn't seem to reset the trigger.

Jeorney
Автор

So you mean. Where all players start in helicopters and the helicopters fly to a certain spot and the players get out? And the Helicopters are AI?

eclipse
Автор

Thanks a lot. Just knowing how make these variables working is a great advance for me.

Thanks again. =)

IcaroDalMolin
Автор

@aznwolf106 Place a unit, make him "Player". Then where you select "USMC", "INDEPENDENT" etc. Select "Empty".

eclipse
Автор

Id like to use a trigger to make people run to a location when a vehicle reaches a certain point, and also to make a number of vehicles move to a location when i enter a vehicle, do you have a video on how this is done?

DADOODIEZ
Автор

@razlicak400 if you use the command reference, it shows examples of the syntax.

eclipse
Автор

Man this REALLY helped a lot, thanks!

hady
Автор

It's me again, sorry about all those questions. Thanks to you, I'm making my missions really more proffesional!
I really had searched in many foruns and I don't learned how make this few things.

So, the question is:
Our team, need to enter in a enemy building and hack a computer system. In these computer, I used the command "addaction" to start de download. When the download is active, some animations appears in the screen. the point is, how can I make these animations appear to all players?

IcaroDalMolin
Автор

oh. So if you're blufor and you enter a trigger area. Opfor reinforcements are created within the trigger area?

eclipse
Автор

Because I use the multiplayer editor. Since I make multiplayer missions for TacticalGamer.

eclipse
Автор

i have a guestion about triggers, as first objective i have an insertion objective, what code do i have to use, that if you reach a sertain position the objective is completed? thx very mutch!

EdgarEmigholz
Автор

Not too sure. I'm doing hmwk right now so I can't test. But I suggest you experiment with it. And experiment with more triggers or timers. Or maybe introduce another variable. Not sure atm.

eclipse
welcome to shbcf.ru