Automated Level of Detail Generation for Halo Reach

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This 2011 GDC talk from Bungie's Xi Wang explains the automated detail generation system for Halo Reach's game models.

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The video quality is kind of low for a talk about LOD and graphics

PERSONTHATISCLEVER
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This talk is from 2011. Save your comments about quality. Upvote so people can see this, please.

plutterton
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Even though this video is clearly rendered with Bungie's most latest engine, it's interesting topic. Thanks for sharing GDC.

Juke
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I think DayZ also runs kinda the same system for its taxing environment

mosesbrambila