UE4 LOD Generation (Quick Tip)

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In this Quick Tip video tutorial, we'll step through the typical process we use at our studio for generating LODs using the Automatic LOD Generation Tool in UE4 and how to change parameters to ensure proper switching and material association within each LOD.

00:00 - Intro
0:17 - Basic Setup
01:51 - LOD Switch Distances
06:02 - Removing Unwanted LODs
07:26 - Material Association Fixes

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About this channel:
If you’re like me, you hate endless plugs for “Like & Subscribe” for every YouTube video on the internet! That’s not what this channel is about. While your likes, dislikes and subscribes help me continue making videos like this, my primary passion is to bring you quality, educational content to help strengthen and grow your skills as an artist and developer. While it’s not required, your support and feedback goes a long way. From me to you, thanks for watching and supporting my channel.

About my studio:
Bad Rhino Games is an independent game studio based in the heart of Kansas City, KS developing experiences for AR/VR, PC, PS4, and Xbox One. Bad Rhino Games is a team of talented artists, engineers, and game designers. Not only do we create our own internal IPs, but we also partner with prominent studios and companies from around the world to deliver top quality products and solutions.
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Dude seriously, this is one of the best most straight forward tutorials i have watched on UE4. you explained it perfectly! thanks man.

NoahThomas
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Perfect I wish every tutorial was this on point

JonathanWinbush
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I thought the LODs changing material was a bug, I was about to throw my GPU out the window out of rage, this is good stuff, thanks lol

cybershellrev
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Awesome tutorial as usual by Mr. Manning. Thanks for sharing.

tampajoeyz
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Perfect tutorial, clear and accurate. thank you!

purgatoryguardian
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Thank you for this tutorial, it was very helpful!. I like the quality of your content. Keep it up!

dominikmaral
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Woah this tutorial was awesome. Thank you for making the process clear !

GarimellaProduction
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perfect timing on this - exactly what i needed, excellent explanation. only question, whats happening to the mats as you step down? my first main mat is 4k, is unreal using that 4k mat for all of the lods? thanks, look forward to more videos from you!

khouk
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Where you able to get LOD's working that had more complex shaders like vertex tint or vertex blending?

Zorn
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Hello, is there a way to edit or lower the polygon count in a INI file for Unreal Engine 4? Thank you.

bubblt
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Is it possible to make it for all imported meshes? Like "global" config? And then I can change every single mesh if I need.

frizar
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can we give different materials to different lods please tell how to do that

gursimransingh
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How we can remove some materials inside unreal in lod 1?

gamevoyager
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Please lower your resolution. This screen resolution makes tutorial harder to see. I can't even read your text with this screen setup.

urukhai