Hierarchical Level of Detail | Live Training | Unreal Engine

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Ian, Alexander, and Tim Hobson take a look at the Hierarchical Level of Detail system in Unreal Engine 4. We dive into what it is, how to enable it, and how and why to use it.
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Ha! I love that these are live and recorded. Patience is a virtue that I sometimes can't afford. But I can always come back. Thanks for sharing.

MrYoungfly
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Extremely confusing and improvised training, as is often the case with these videos. Missed almost all useful information, skipped over most of the parameters, and gave just barely mumbled vague explanation for the few mentioned. Awful.

ClaudioPiccinni
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The questions that were asked show the level of pros out there!!!! damn only a few good ones!

bat
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hello! I can't understand if is better to use this system or just merge things with Merge Tool and then use auto lods. Thank you

Lexyvido
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Do HLoDs work with Static Meshes instanced in an actor?

dtdb
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Is it possible to add manually a mesh that represents the grouped meshes?? i prefer to made it myself than the engine. I mean, using just static meshes like a building.

gabmou
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No one says "load" for LOD except this guy.

duke
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Okey, so I'm ahving some issues in 4.22. Our level is huge, like, humongous. I've set up the HLODs with higher distances like 5k and 12k, but clicking the Generate Clusters does nothing. I've checked the wiki, watched this video, but cant seem to make it work. any idea of what the issue could be?

Luna-gleam
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I learned LOD back when people started using things like Quad/Oct Trees for things like CLOD... so pronouncing it Load like your loading data just kind of clicked with me... also pretty much every pronunciation was Load... so that is it

jjppmm
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need to add some seo - for example "hlod" to title)

GromZadira
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Man, those audio glitches hurt my ears.

Ianuarius
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Level of drinking. Yes that works :-)

pencilgun
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looks like again they never respond to anyone nice guys Not

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