MANA REMOVAL IS STARTING IN NEW ORIGINAL SERVER UPDATE

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Grock Manaless, No peaceful jungle on enemy

Legitchouco
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Tbh other 3 hero mana removal does make sense but claude is just straight up op

glitchman
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RIP Glowing Wand
Btw although they unified all Base Mana and Mana Regen for every heroes (except Alice, Cecilion and Zhuxin), Alpha and Ruby has higher Mana Regen than others. Each hero's lvl 1 Mana Regen is 4, and lvl 15 is 6.8. Ruby and Alpha's lvl 1 Mana Regen is 6, and lvl 15 is 8.8.

Argus_Superstorm_
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Zhuxin energy mana vibes, she's like fanny and ling when it comes to energy and mana consumption

jadderoja
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Zhuxin: *need airborne enemy for mana purposes*
Minotaur: yes.

umbragwen
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4:36 This is BIG NERF for Lolita. Before, with only Oasis and E.Talisman item, Lolita's passive shield reached 1200 HP shield. Now, even with tank emblem +vitality+ 4 guardian helmet, the passive shield only reaches 990 HP shield.

But as Lolita main, i'm still slightly happy cuz i can use her anymore without get banned in the rank mode. Considering, magic healer lolita in old patch is so broken and hard to be countered.

suspendedman
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They secretly nerfed Argus's attack growth down to 3 and it wasnt stated in the patch notes.

Berrydelight
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Zhuxin being a jungler isn’t ideal. Hororo suggests this, true.

But you gotta remember that the current junglers are very fast are clearing. If Zhuxin decides to get retribution, she’s going to be the SLOWEST jungler next to Mathilda.

leonmystique
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They nerfed Argus and thought we wouldn't notice 😂😂😂

AGHtuvSED
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Mathildas changes is a nerf . Her second skills range got hella reduced which means the maximized distance you can pull your teammates is significantly smaller.

DivinePhoenix_
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Secret nerf argus's physical attack growth ???? I check on practice and it was 3 physical attack growth. Whatt theee frickk

Cipurut
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Mana removal is actually more logical given that some heroes don't use magic powers at all.

twosuns
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We need to talk more about this argus secret nerf guys

MonsterGangte-yg
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Deja Vu on Alice's buff.
Brutally buffed only to get revamp 2-4 weeks later.

I'm not complaining :)

hantime
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Actually Arlott with mana is so annoying so I'm excited for his no mana removal and definitely also Claude and Natalia (I actually never noticed Grock's mana costs but from what I see in the comments, he uses a lot)

itszoee
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AT FIRST I READ THE THUMBNAIL AS "NANA REMOVAL" I WAS LIKE WHATT😂

Itxmejai
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I feel that they need to adjust some items. Thunderbelt nerf is just reasonable given that the base defense is crazy and can be easily abused by many heroes.

These items are super unpopular.

1. Malefic Gun:
-Malefic Energy: Skill-driven basic attack effects will trigger the effect (Ling's 2nd skill, Claude's ult, Wanwan's ult, Hanzo's 2nd enhanced etc.) and increase the attack range bonus to 50% for melee.
-Zeal: Increase movement speed from 10% to 20% (range exclusive) and increase duration from 1 to 2 (melee exclusive). (Melee Basic Attack heroes surely love this item with this suggestion)

2. Great Dragon Spear:
-Great Dragon Warrior: Add effect that causes Physical Damage deal True Damage against heroes under Wind Chant and make Frozen (under Winter Crown) targets targetable but still damage immune but if the Input damage to Frozen targets go beyond 750+(50*Winter Crown User's Hero Level), the Frozen effect will reset with 1.5 second duration and becomes vulnerable and targetable. Guarantees 100% Critical Chance to targets under Wind Chant and Winter Crown's Frozen. (Seems broken but the stat it gives don't much align with most heroes for a critical chance and cooldown reduction making it less preferable)

3. Wishing Lantern:
-Butterly Goddess: Reduce damage threshold from 800 to 700 and increase damage from 10% Target's Remaining HP to 40+(4*Hero Level)+(10% Target's Remaining HP) and the butterfly ignores 50% of target extra Magic Defense.

4. Feather of Heaven:
-Magic Power: Decrease from 55 to 45
-Cooldown Reduction: Increase from 5% to 10%
-New Stat: Add 20 movement speed
-Affliction: Adjust Extra Basic Damage from 50+(30% Magic Power) to 75+(25% Physical Atk)+(25% Magic Power).
(Melee magic attacker will love this)

6. Concentrated Energy:
-New Stat: 7% Movement Speed and 10% Cooldown Reduction
-Magic Power: Decrease from 70 to 45
-Recharge: Increase Magic Power increase from 12% to 15% and add 10+(1*Hero Level) Hybrid Defense at full stacks. (Adds an option to make a backline mage a bit durable in exchange of damage if they want some survival against flanking)

doubled
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Now im free to use assassin or marksman emblem for claudeee

ordavezajustinperez
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YEAAHHHH MY GROCK IS MANA LESS..I CAN SPAM MY 1ST SKILL

Xigga-n
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There seems to be alot of bugs in this patch tho.
Mostly on the targeting, idk why heroes that usually targets specific skills like Gloo, Arlot, Vale, etc are now targeting randomly instead of the skills/passive. It's just really frustrating.

fathanrakha
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