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Unity Architecture for Noobs - Game Structure

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Unity Architecture is one of those things which can completely overwhelm new devs. This video will introduce you to a handful of architectural design patterns, which shy away from over-engineering, allowing you to learn the basics and get on with developing your game. Simple patterns are perfectly fine for most projects solo devs and small teams set their sights on.
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0:00 - Intro
0:50 - Hierarchy (Scene structure)
2:17 - Project (Folder structure)
3:00 - Singleton Managers
3:58 - Game Manager
5:47 - Unit Manager
6:12 - Scriptable Objects
8:22 - Persistent Systems
9:18 - Audio System
9:38 - Resource System
10:44 - Unit hierarchy
14:33 - Utilities
15:00 - Rest of Folders
15:18 - That's it (+announcement)
=========
0:00 - Intro
0:50 - Hierarchy (Scene structure)
2:17 - Project (Folder structure)
3:00 - Singleton Managers
3:58 - Game Manager
5:47 - Unit Manager
6:12 - Scriptable Objects
8:22 - Persistent Systems
9:18 - Audio System
9:38 - Resource System
10:44 - Unit hierarchy
14:33 - Utilities
15:00 - Rest of Folders
15:18 - That's it (+announcement)
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