SUPPORT STRATAGEM SECRETS To Bring Into Your Next Mission! | Orbital Stratagems | Helldivers 2

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Greetings Helldivers!

In this video, we're going to take a look at the hidden mechanics, interactions, and combos when it comes to making use of the (in my opinion) underrated support stratagems in the game!

We'll learn about how exactly certain stratagems actually work and penning down what their actual capabilities and potentials are!

So buckle up! We're going to learn how we can better support our mission to bring managed democracy to the enemy!

Timestamps:
0:00 Intro
0:32 Orbital EMS Strike
1:59 Orbital Gas Strike
3:17 Corrosive EMS Cloud
4:10 Orbital Smoke Strike
6:18 Stratagem Deployment
7:31 Pelican't Land
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#helldivers2 #helldivers2gameplay #helldiver2guide #helldiversstratagem

Music:
"Way Home" - TokyoMusicWalker
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Adding a note: the Orbrital Gas Impact can take out fabricators (bot summoning house) and Burrow holes. With its 75s cd, its a really great way of taking out nests and bases while leaving a linger damaging area behind!

rykenxiv
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wow smoke field plus incendiary mines? probably one of the best team kill combos I've seen

glaive
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Gas cloud definitely needs to be bigger radius or just more of a carpet bomb effect. No gas attack by air would drop just one. That's the whole point.

ohnegative
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Did you know that EMS clouds can kill dropships as they lower to the ground before they release the troops?
Always drop an EMS where a flare was just fired or try to predict once the ships start coming in, maybe you can't take out the first dropship, but you can take out the 2 next ones, turning a CC cloud into a killer cloud.

Xeonzs
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I love it when other Helldivers use support stratagems like these well, It's super satisfying to have someone on the team who is good at crowd control too
Especially because I'm like every other idiot; "Find biggest and scariest thing. Apply 500KG!"

lqudmtlIV
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Teammates that gets lost on the smoked minefield will just shout *"sweet liberty my legs!"*

QwQFluffles
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i'm not suprised to see you here coming from Darktide

beheadedfrito
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The orbital gas was the first stratagem that I acquired and I've brought it with me on every drop so far. Whilst it's neither as flashy nor immediately effective as many of the other strikes, I just love being secure in the knowledge that anything crawling out of a bug breach will be softened up or outright killed for basically the entire duration of the breach. Plus it's great as a tool for kiting groups of enemies through natural choke points.

cultoftheclown
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As some one who uses orbital gas strike almost religiously I think your under selling it a bit. It deals its damage regardless of armor meaning it can be used to take chunks of hp out of heavy enemies. It's AoE is not very big so its great for tight quarters and anywhere the enemy has to go through. The gas wont set off mines meaning you can stack the gas on top of a mine field for massive damage. Gas is great for clearing smaller bases and disabling nests/fabricators. Its the perfect response for bug breaches and drops. Enemies will only move out of the gas if your close enough for them to respond to. If an enemy does survive the gas they now have significantly less hp and are easier to mop up. And the best part is unlike EMS it actually Kills your opponents. I have used it on chargers, bile spewers, stalkers, devastators and hulks many times to great effect. Its a great opener to a fight as it will kill most of the small enemies and leave the big ones wounded. It also combo's well with the napalm strike and the flame thrower for double dot damage. The Gas strike is easy to use with its respectable range, guaranteed damage against units and really fast cool down. Its no orbital laser but if used right you can really stack up the damage time and time again over the course of a mission. It also saves bullets which is incredibly democratic.

irykjbq
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I have been running the EMS and Gas Combo since launch and it is one of my favorite ways of dealing with tunnels. Thank you for shining light on this particular playstyle! :D

TsToastyENG
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Smoke was actually quite strong in the first game. Most people didn't take the time to figure out how it worked when the devs added it, but you could realistically use it to entirely stealth some of the highest difficulty missions.

It seems to work in HD2 just like it did in the first game, but perhaps not to the extent where you could have perpetual stealth. While it is difficult to get feedback on whether or not it's actually working, the point of smoke grenades and the smoke strikes is to break line of sight.

Most of the time, especially when moving from objective to objective, your whole squad is probably gonna be getting chased down by a ton of enemies, especially on harder difficulties. These swarms can easily overpower you by the time you reach your next objective. Most people might take turns to fire back at the pursuing enemies as they move up, or burn through their offensive stratagems to handle them.

A smoke strike (or even just smoke grenades, which can be unlocked with medals) can have the same effect. Personally I think smoke grenades are incredibly useful, they can be used to break line of sight instantly and allow you to get away from pursuing enemies, or prevent a spawn from even being able to see you. And more often than not, I don't really see people using grenades offensively, only ever to destroy objectives. Which most stratagems can handle to begin with, so why not use those grenades you never touch for escaping combat whenever you want? Or providing entirely non-lethal (and therefore non-casualty causing), adequate cover for your teammates?

spartan
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ive been addicted to this game, happy to see you're making content on it

SoraTheKobold
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I use smoke drops on evacuation missions. Great for getting the civs out.

SplinterInYourEye
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Orbital Smoke Strike: What many don't seem to know, the puffy mushrooms on some planets act the very same way. So if you're running from enemies, don't run around them, run right through them instead.

Smaxx
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The Gas strike has hidden feature if you wear specific armors, you're immune to it, so you can go inside the gas and lure enemies in

BeastOrGod
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Support-type players are, in general, undervalued and underplayed in many titles. It's a role I often gravitate to, as I have historically been the 'commander' in a lot of teamwork centric games. In my opinion, leader type players should be the ultimate supports, boosting their team to greater heights, and I've been definitely feeling that draw with my Helldivers 2 Stratagem preferences, smoke and EMS included.

HazopGaze
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I actually love the gas strike in the correct places. Small and medium sized bugs(that's where I've found it most useful) die if they even just step in it and its great for making chip damage on the bigger guys. I do agree it doesn't decimate large targets like you may want, but I run the rail-gun to make up for it.

msylcatac
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Did you know:
You can figure out the locations of all side missions upon dropping into a map??

Look at the big red blobs on the map overview before dropping in.
When you drop in, that usually denotes bug holes and factories.
But on the overview, side missions have the same appearance as medium outposts.

When you check again after deploying, the tactical objectives blobs will have disappeared, subtly revealing the locations of each one to those that paid attention.

Scarecrowexe
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Been running EMS Strike religiously. I like to take stun grenades, too. Lotta times I'd throw the EMS, then a stun grenade that'll hold everything in place long enough for the EMS Strike to arrive and hold them until their end.

Also, i started using the EMS Strike more frequently when I started thinking of it as a *net*. Throw between you and advancing enemies so they get caught, and stop their advance.

DoulosEudoxus
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The participation trophy of the gas strike that I actually use it for along with napalm is that it deals damage regardless of the enemy's armor. Light, medium, heavy. That is all moot to gas and fire. Sure a gas strike has no hopes of killing a charger, hulk, tank, or bile titan, but they're going to take damage. Damage that my rifle and grenades sure as hell can't deal. And if a gas strike can get them hurting and wipe their groupies out to where it's just a mano-y- bug roboto, then I feel like my chances are a lot better, especially since I usually run the EAT-17 for those kinds of enemies. So don't be too quick to discount the gas. If you had 4 people running it, you could have a consistent cloud of gas (as it lasts for 20 seconds, but recharges in 75.) That'd be quite the defense. Turrets to cover one side and then gas the other corridor.

steeljawX