How to Use MetaHuman Animator in Unreal Engine

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Watch this video and learn how to use MetaHuman Animator to produce facial animation for your digital human in minutes.

MetaHuman Animator enables you to capture a facial performance using just an iPhone and a PC and turn it into facial animation for your MetaHuman. You can use a stereo head-mounted camera instead of an iPhone to achieve even higher quality results.

In this video, we’ll show you how you use MetaHuman Animator to turn an actor’s performance into high-fidelity facial animation in Unreal Engine, step-by-step.

Want to learn more about MetaHuman Animator? Check out our blog post:
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always unreal what you guys bring to the table!! This is so awesome, cant wait to try !!

beqd
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This is a huge game changer for indie devs and animators. Thanks, Epic! 🖤

patrikbaboumian
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Epic is just amazing
... Love how they open source every progress they achieve❤❤

hamzaahmad
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Really, really interesting. Great video making everything as simple as possible I'm sure, while still having enough detail. Lots of learning and experimenting to do, but will try to use this feature one way or another.

oldmatttv
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Simple and straightforward process demo, Raff. Thanks & Cheers

behrampatel
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Thanks, this will be a great help for my Unreal Engine music clips and trailers <3

nximusic
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The way it creates a 3D-Model of my face, via the video capture..
Just tested it on iPhone 12..
Wow.
You guys nailed it! Gamechanger. Holy moly :D

Raztal
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Hihi. I was waiting for this plugin since you announced it. And I prepare 2min of videoclips for making a short film. So you published it in the exact right point and I want to thank you for making it possibil that I can do this stuff for free. :)) Thank you really much

antoni-yt
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4:59 you must select a body type before „Mesh to Metahuman“ - otherwise you get an error

do that by selecting „Body“ down at the left outliner

sheraixy
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Seriously guys, each time Epic comes up with new outstanding features on Unreal Engine, I'm turning myself into a rocket scientist mentality. The team at Epic Games rocks!

coder
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I am speechless.. This will shake the industry! A HUGE thank you to EPIC for this.

warrenzechnas
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I'm reminded of something Siren devs did years ago, thinking of that old technique to create a realistic face to now is so surreal
yeah it'll really help indies, they could use unreal for faces and probably still import to other places if need be

marcusclark
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Now the only thing we need in Metahuman is proper age. Its difficult to make very young and very old people physiques. Great work, thanks guys!

qaesarx
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Thank you very much for making this tutorial.

istanbulprivate
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Thank you so much!!! This has given indie devs a way to compete with AAA titles!

hyperspace-films
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Thank you for your very clear tutorial.
I was wondering if it would be possible to batch-process 50 performances at once with the same Metahuman Identity?
Is it possible, or do I need to manually set them up each time?

lievenvanhove
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Cannot wait to start using this. Thanks. :)

ISknneD
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Very helpful, thanks!!! Can't wait to try it out :)

PrintThatThing
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Are these results much better than the prior LiveLink setup? I am excited to test out myself, but it does look like a more complex workflow than the offline CSV method that currently exists.

Excited to test out.

BadlerStudios
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Can't wait to try it! Tomorrow will be a busy

RavenWT