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Command Pattern /// Game Programming Patterns in Godot 4

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In this tutorial discuss the command pattern, it's basic uses, and implement a simple example in Godot using nodes and GD Script!
Topics Covered: programming patterns, command pattern, recursion, command, undo
Become a Patreon member to get exclusive access to Michael, and more:
Join our discord community!
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Chapters
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00:00 Intro
00:21 Command Pattern Explanation
05:39 Command class
08:32 CommandUnit class (target & command manager)
09:47 Project settings - Input map (in case you want to see)
11:06 Command Scene & UI Overview
12:16 Create "spin" command
16:02 Invoke a spin command
17:24 add_command() function
18:41 execute_next_command() function
26:47 Add undo functionality to spin command and command unit
30:49 Create "move" command
37:46 Final work & Outro
39:10 Thank you to my Patreon supporters!
Topics Covered: programming patterns, command pattern, recursion, command, undo
Become a Patreon member to get exclusive access to Michael, and more:
Join our discord community!
--------------------
Chapters
--------------------
00:00 Intro
00:21 Command Pattern Explanation
05:39 Command class
08:32 CommandUnit class (target & command manager)
09:47 Project settings - Input map (in case you want to see)
11:06 Command Scene & UI Overview
12:16 Create "spin" command
16:02 Invoke a spin command
17:24 add_command() function
18:41 execute_next_command() function
26:47 Add undo functionality to spin command and command unit
30:49 Create "move" command
37:46 Final work & Outro
39:10 Thank you to my Patreon supporters!
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