Advance Unwrapping & Making Texture Atlases | Blender 2.81

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This shows my workflow for creating complex texture maps for my game sets. So all my models share the one map.

Learn the basics of Blender 2.8 :

recommended graphics tablet:
I use a graphics tablet to paint with and my recommendations are written below:

Normal Graphics Tablets
Normal Graphics Tablets
*Cheapest + FAVOURITE:*
Veikk a15 £40 or $40

Veikk a30 - great alternative is a15 not available

*Most sturdy and with tilt:*
Huion h610 pro v2 £55.86

Display Tablets
*My Favourite*
VEIKK VK1560
£255.36

Heard good things:
Huion Kamvas GT

*Money no object :)*
Cintique 22”HD

*What I use*
Mobile studio pro

Learn the basics with this playlist 2.79:

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This is the most important type of video... because no other YouTubers want to do them, but they're so important. I'd love to see more game optimizations and best practices!

CStamper
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This was great, exactly was I was looking for! An entire UV workflow, don't mind the longer format either.
Also you can visualize stretching in the UV editor by going to Display->Advanced and ticking "Strech" - might help understanding for viewers new to UV streching.

thomasmaier
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I asked him and Grant Abbitt literally came thru. Thankyou so much dude

justchris
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Thank you for sharing your workflow Grant. It was very informative.

tomasrovinaroquero
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Thanks for tutorial :) Im following you since i started 3D modeling and your tutorials are very helpful

stylizedart
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Thank you so much ! I'm a beginner but your tutorial was still super interesting and I learned some things watching it.

TihocanRiley
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Tip for any beginners is if you plan to have any text or geometric patterns in your texture map, make sure the unwrapped UV’s are square/rectangular, otherwise they will be skewed and stretched. Especially important when sending a model to Substance Painter because in Painter it will look correct but when you export it back out it will be messed up.

gower
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idk why but this is so satisfying to watch.

jeremytitus
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Thank you so much! UV unwrapping has been the bane of my existence.

JSAbbott
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this video is the best there is on UV, thank you very much

olaKochergina
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This game is going to be awesome, I’m so excited for the competition btw!

lukas_g
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These video's are doing the trick grant. Thank you.

Axellent
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2:50 I did not know about linked duplicates. Learned something already :)
Thats a pretty big deal too!

TerenceKearns
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I took a Blender UV course over on Udemy, and it wasn't as good at this. A++

onjofilms
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hey Grant. Thanks again for all of your work and sharing this with us. at 18:59, sort of "sampling" the texture with the uv maps, this is definitely a really nice way to be creative with the textures, rather than it be strictly aligned a certain way. Do you have any advice of how to find these types of textures already made? Like a Master texture or a specific themed texture atlas. All the best

adadventure
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your mic is too good i feel like im getting asmr'd

DOT.
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Thank you for sharing your knowledge <3

SirDMX
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When I import to UE, sometimes I get an error that x object has "overlapping UVs". I'm not sure if that's because the object faces are overlapping on the UV map or something else like the object ingame is overlapping with some other object? Technically if you unwrap an island and just position it over another island that should be fine right?
The other error I got with all my models is that "not smoothing group" is assigned to them. I know that previous Blender FBX export had an option to assign smoothing group the "faces" but it is missing from my current version (2.8) Do you perhaps know how to set that in the new blender?

LaszloIvanyi
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is there a reason to leave in some ngons such as the rocks and the cogwheel? is it ok since these surfaces are flat?

julesmartin
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that's awesome, man! just what I needed

philippmaluta