Houdini Engine for Autodesk Maya and 3DS Max | Robert Magee | GDC 2018

preview_player
Показать описание
Discover the best way to bring procedural tools into Autodesk Maya and Autodesk 3DS Max. Build digital assets in Houdini then open them up in their favorite app while the Houdini Engine plug-ins run under-the-hood to deliver game-ready content.
Рекомендации по теме
Комментарии
Автор

The Engine Plug-in will be out later this year. This video was a preview. It will work with Houdini Indie when it is released.

houdinid
Автор

Is there a build available for houdini indie license holders? particularly for 3dsmax? :D thanks

ThomasKlyhnChristensen
Автор

Is it possible to animate parameters from an HDA inside 3d's Max? I've tried with autokey but it gives me random keys and no animation what so ever. Many thanks

elartistadelosfamosos
Автор

Hello! I know this is an old video but I still thought id try and ask a question. When I export the subnet with more inside of it, my shattered object, the dopnet with gravity and the floow, I lost my "Set to Selection" in Maya. Would you happen to know the reason? Thank you!

DavidJeka
Автор

How did you do 13:29 ??? YOU DIDNT TEACH US THE MOST IMPORTANT THING ! JUST MAKE THIS VIDEO 30 MINIUTE AND EXPLAIN HOW DID YOU ADD RBD SOLVER TO ASSEST. I WILL CRY

sassss
Автор

can you also use a curve to drive procedural modeling as shown in unreal engine but inside of Maya? Like drawing a curve in maya and having that same or similar asset make a "level" or something similar but all inside of Maya?

OscarChabrand
Автор

No "Set to Selection"? What version on Maya?

avtpro
Автор

Is it possible you use the Houdini smoke & pyro effects with in 3DS max using the 2022 max Houdini engine?

jamesshevnin
Автор

Lol autodesk is so behind now that sidefx make stuff for them as plugins. 3ds max is so behind on all this stuff.

GD
Автор

There is a reason there are no dislikes

ediskujovic