Houdini Engine & Pipeline Tools [PDG] | Robert Magee | GDC 2019

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Robert shows you how Houdini Engine plug-ins for Unity and UE4 let you bring Houdini's "pipeline-in-a-box" into your game engine for increased flexibility as you build digital environments and design levels.

These techniques will be explored along with the new PDG [Procedural Dependency Graph] tools that make it easier to scale up and create more content faster than ever before.
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Please add more tutorials for advanced users. For example an intro on how to write your own Python PDG node. Maybe how to write a Python node for a custom scheduler or maybe a custom xml output node.

DimiShimi
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pls, upgrade your HE plugin for UE4, so it'd have the same amount of functionality as unity plugin

NFeelone
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Do you guys have an ETA for UE4 and is it going to required the latest update on unreal ?

elfideorubio
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Is there any way for HDAs to run/cook/evaluate while the game is running?

danielkrajnik
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Dear Robert or Houdini, I am using Houdini 18 on Mac. I follow this clips and all the procedures to build the city and building. Everything was fine until the last procedure cooking the ROP GEO output "create-building" 28:51. It crashed eyerytime. Is that the bugs on Houdini 18? Pls advice if anything i could do.

madebygaybird
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Room: "Could players use this in realtime?"
Robert: No.
Room: "Awww."

RadianHelix
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without due respect to Robert Magee; when yourself /Houdini youtuber goes blabber / blabber / blabber without a copy of the network and without a proper view of that network; without being able to make sense of any clips; the experience is hugely discouraging for the learner.

rahultandon
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these procedural models look very dumb. you target people that dont have any clue how to use array modifiers mostly.

genkidama