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OpenGL 3D Game Tutorial 16: Fog
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LWJGL tutorial series on how to create a 3D Java game with OpenGL!
This week we implement 3D fog in OpenGL!
Improved OBJ Parser:
Common Mistakes:
- Make sure that you load the sky colour to the TERRAIN shader, and not the entity shader, before rendering the terrain (see 8:35 in the video).
End of video music- Kai Engel, "Waking Stars":
This week we implement 3D fog in OpenGL!
Improved OBJ Parser:
Common Mistakes:
- Make sure that you load the sky colour to the TERRAIN shader, and not the entity shader, before rendering the terrain (see 8:35 in the video).
End of video music- Kai Engel, "Waking Stars":
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