Cartoon Fire - Shader Graph VFX Unity

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A quick VFX tutorial showing a way to create a cartoon fire effect using the Unity shader graph.

Required basic knowledge of the Unity's Particle System and Shader Graph features to create this fire effect.

Unity Version: 2020.3.15f

#unity #shader #gamedevelopment #vfx #cartoon
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Good tutorial, I've changed it slightly for my game: Instead of using Youngest in front I am using oldest in front
Then instead of using multiple particle systems I am using just the single one, however in Color of Lifetime I am using "Random Between Two Gradients" one of which is a bit brighter at the start and the other one is a bit darker. That way I still kind of get the effect of the fire changing its color over time, without multiple particle systems.
I still need to tweak it a lot though :)

LoldemortII
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Good tutorial ! ADVICE: In the top bar of the scene view, make sure to toggle "Always refresh" if you want to be able to see your particule changing over time !

hoakle
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You rock!!!! Thanks for the github link

luiskabal
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awesome tutorials!! love ur work dude!! if possible in future can u make some videos for those who are newbie in unity shaders graph.. that would be very helpful. thank you

agnishdey
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Liked, subscribed, shared, saved :)...plz make more

ksriharsha
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I´ve followed the entire video trying to turning it into VFX graph and I got it almost everything BUT... How could I achieve rendering youngest particle first on VFX graph!?!? Thank you for the tutorial, it is awsome.

yurbar
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good video.. btw can you achieve this effect using vfx graph? and which one is better for effect, particle system or the vfx one?

meimisaki
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Loved it but would really appreciate it if itd be slower:)

theaalicha
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Great tutorial, although it goes very fast 0.5f very fast

esrivera
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ok cool effect but bro, even on 0.5 speed i got lost and shit. i can't understand shit like that

resscue