How to Choose your Generator (Detailed Breakdown) Armored Core 6

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The Generator is a confusing piece to optimize, but I guarantee this video will clear your confusion. Learn how to choose the heart of your AC in AC6!

0:00 Stat explanation
6:54 Generator Classification
7:17 Energy Generators
12:15 Red-line Generators
14:17 Regeneration Generators
20:20 Balanced Generators
25:50 The JOSO?
27:14 Summary

If you really don't read:

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My AC spreadsheet is still under construction, but I will link it as soon as possible. I will make an updated head piece video too.
Literally forgot to talk about energy firearm specialization giving faster/slower charge speed despite it being in the description too /facepalm
Here are the numbers using the same example times:
75 Specialization = 1.25x charge time
100 Specialization = 1x charge time
125 Specialization = 0.75x charge time
150 Specialization = 0.5x charge time

Chrightt
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One thing worth mentioning about institute generators is their unique ability of transforming your assault armor's damage type to Coral instead of EN, which your armor does not provide resistance against. This essentially grant your assault armor a damage boost by bypassing a significant portion of your opponent's defense.

stasis.
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The vp-20c definitely lives up to its description. the goal was to make a generator that works in basically any AC build and damn did Arquebus hit the nail on the head with that one. the Toyota Camry of generators.

thehotwindblowing
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The coolest aspect of this game's builds is how the parts just straight up tell you why you should or shouldn't use them. The trash tells you it's trash if you read the lore. Experienced players will want to dig in substats and test things and all, but new players can just hit the display change and literally just follow instructions.

FelisImpurrator
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Nobody on Youtube is doing what you do, with the same level of depth, clarity and attention to detail. You are awesome.

ChillCoyotl
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Another important factor that I think you missed is that normal EN recharge only occurs when on the ground, while post-recovery EN recharge occurs anywhere. This makes the red-line generators ideal for more air-borne builds, where you spend limited time grounded.

ADDBoy
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In my book, ya got three choices, the big chonker all-rounder gen - the VP-20D, the big pool San Tai, or the empty-it-out and keep flying big coral generator.
If you're gonna cut weight somewhere on your AC, look someplace else than your gen, you're not going to get enough speed gains to merit cutting your energy cap in half, and even with the fastest frame setup you still have plenty of weight cap to fit the biggest generators in there along with some very solid weapon picks.
Remember that a big part of "going fast" is having enough energy to do so.

PlushLordOfTheSeas
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PSA for people who may not know: Stun Guns are Kinetic (which is why they are not on this list) If you look above where it shows the weapon's 'Attack Power' you will see some icons. The left most one shows the damage type.

CrispyHair
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On the coral generators, you forgot to mention you can completely exhaust your entire EN supply and it will recharge midair, essentially allowing for perpetual flight. All other generators will slowly recharge if you're in the air when you run out of supply, and require you to fall straight to the ground to quickly replenish your EN. I love coral gens personally.

mattmaffett
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A future project for you to explore could be graphing out the relationship between spare EN output and increase in EN supply efficiency. It definitely feels like you get a big boost in efficiency for having a few hundred unused output, then the marginal benefit drops off sharply after that. There's probably an optimal unused output buffer to aim for when building to maximise supply efficiency without leaving too much unspent output.

AKTKWNG
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So grateful that you’re making AC6 content. I’ve got my eye on you, buddy

lizardbrain
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I always found myself gravitating towards the VP-20C, Ming-Tang, and Aorta and it's interesting seeing those feelings validated statistically in many ways.

outlander
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I think something interesting about the generators you seem to have missed is how their aesthetics line up with your categories and act as an in-game classification mentioned in each of their descriptions. This can be important for AC combat as it helps predict when your opponent will be vulnerable based on booster colour and sound. The red-line generators aren't colloquially coral generators, they explicitly use coral as their energy source and make your boosters coral coloured. The regeneration generators (and Joso) are internal combustion generators that sacrifice energy firearm specialisation for generator performance; ACs disregarding energy weapons likely have the fiery boosters from them. The energy generators and balanced generators are the same category, circulating current generators that give blue boosters.

SkiGlovesie
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I feel vindicated for running the VP-20C for my playthroughs. I could set it and not have to worry about it too much until I started doing crazy crap like dual stun needle launchers. Your analysis now illustrates why.

CreativityNull
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I mainly use quad legs and coral/redline generators, which are an absolutely wonderful combos. If you regularly make use of the hover functionality, properly managing your energy for fast recharge is difficult as compared to just consuming it all and then immediately gaining air again as you gain it all back. I’ve gotten so use to the style of violently consuming all my energy that it’s hard to go back to regular generators even with other leg types.

fatalvenomX
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As a player who has crushed 4 playthroughs and tuned and optimized my ac, I still can't help to listen intently to exactly how each part is used and how it is good or bad at what job. Love the vids, idk if I've ever sub'd so quickly of of 2 videos before. Keep it up, your killing it

rakatosthemad
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I don't think you have mentioned that EN firearm spec also affects charging speed, which imo is way more important than the damage increase.

And the single most important stat for generators...the booster color

kirito
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I love these vids. Please make them for every body part. Nothing beats this kind of number breakdown.

disintegratedstrategist
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This helped me find exactly what generator I want for my build. I've almost got my entire AC designed now thanks to this. Thank you for the highly detailed breakdown!

SoulHero
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Now I can finally min/max my light/energy/heavy build. This info is SO GOOD. I just kinda winged it with fast/heavy builds, and while the Coral generators are cool I had no idea how to use them. Now I can have aesthetics, and proper playstyle.

Thanks, Buddy.

scyred