Nuclear Engineer Reacts to Roblox Realistic Pressurized Water Reactor Reactor/Turbine Startup

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Hi! I’m the lead developer for this game, I’m glad you took your time to react to it. If you have any questions about the game or any specifics, let me know!

creativfoxdev
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And this is why I gladly sit through what most people would think to be a very boring video. Your hands-on explanation from real-world experience is very enjoyable to listen to for reactor nerds like me. It puts everything into perspective, and shows just how well though out a reactor installation really is. Thank you for this very detailed explanation.

swokatsamsiyu
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Hey! Nuclear engineer of a little over 11 years here. I worked at a nuclear power plant [not going to name it due to safety reasons] and I operated a pressurised water reactor. And I am very proud to say that this simulation is surprisingly accurate. It just has a few tweaks that need doing and then it would be 100% accurate! Well done to the developers of this game for making it so accurate.

AntonNewart
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The ’Startup Heater’ was simply implemented to speed up the heating process at the start, merely for gameplay.

thorminate
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1:23 In-game tutorial saying exact same thing) Only gameplay purpose

ВіталікБритан-хч
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RPWR looks a lot like the level of simulation in RBWR unit 1 (unit 2 is pretty old by now). They did a lot of updates on the boiling water reactor as well, so it might be worth re-visiting. The game also simulates you having to diagnose malfunctions and having to repair them for points, or unexpected events like grid loss or islanding requests. Those are "simulated" together with demand changes purely to make the game interesting -- otherwise you would start up the plant, set it to 100% and just sit there for hours.

The reason the log printer also prints out the user that flipped a switch, is so people who were deliberately messing with the game can be kicked.

StoneyK
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Thank you for looking at our RPWR project. W try to balance realism and gameplay, so a lot of features are for the gameplay reasons. Ineed the RCPs are variable speed pumps, we did this so it gives you a more general approach to see how everything interacts with each other. There's no problem to just put them at flat 50% and work as with constant RPM RCPs. The simulations really shines in fully manual mode because you can see how the reactor actually follows the steam demands ordered by the turbine valve setting. In other words we try to provide an educational and physically realistic experience in a simplified control room environment.

jarosawklimentowski
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From a well known player of the RBWR/RPWR community, thank you very much for watching this video on RPWR, the developers work really hard to develop all of this, along with the community helping out fund and give a huge amount of support to the projects, giving out ideas and feedback. Cant forget about the mods keeping peace and flow in the community.

The game is still work in progress. There is also a fusion game (work in progress, not publicly available), along with the original RBWR being much more updated then for example, 8 months ago. I recommend watching a more up-to-date video on RBWR, it is much more realistic and with much more great gameplay!

Pretty much everything from me, thank you again, and wish you a marvellous day!

Kacper-lxzm
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I once saw a video on YouTube. It was called roblox nuclear disaster!
4-5 guy's were pulling all the control rods and shutting all the pumps down.
Then there was a huge explosion, and they all ran around eating pizza and shouting "its only 3.6 roentgen!"
Funny as hell.
Looks the same as this.

HE-punt
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You should try roblox and play that game by yourself. I know that this is just a reaction channel but it would be nice to have something different. Even you could talk with the game creator and play with him

sirjanin
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React idea: MacGyver season 1 episode 13. Mac stops a nuclear meltdown with a .38 special and a vent on the top of the steam cooling tower after stopping 2 of the 5 facility employees from stealing uranium for the Russians....

everettc.veilleux
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It is funny that you mention making steam and the point of adding heat. I almost failed my first reactor board because they asked me what was the point of adding heat and I said, "To make steam". I thought it was funny, but they were not impressed. I then gave the real answer and the board continued. Afterwards, they told me that they almost failed me because I made that joke. LOL

robertmoore
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I recommend you review "Chernobyl unit 3" or "Chernobyl phase 2" they are both very well made and very realistic.

il_lato_bello_dell_elettricità
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Been a while since a comment on this video has surfaced, but I'd like to bring your attention to the new fusion game released by the same person, in hopes you'll react to it. This is the most complex reactor game yet, even complete with site upgrades! Happy content making 🙌

cokoolkid
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haven't watched the vid yet, but im actually trying to make my own realistic (as in as realistic as realistically achievable, by me) 3d boiling water reactor sim in opengl/c++. currently, it has no safety systems or any equipment outside of the "absolute essentials" for getting a reactor stable (control for control rods, inlet pump, and steam valve), it also has a quirk where i measure neutrons in picomoles instead of something more standard (such neutron flux in n/cm2/s).

i did attempt to actually operate the boiling water reactor roblox sim. all i did was turn a bunch of alarms on. and also everything is really hard to really maintain situational awareness of the plant, especially with all the text being so small and hard to read things. also, in the tutorial process, i thought the reactor power was pretty unrealistic. like yeah, when everything is still cold, initially reactor power is going to be pretty exponential because of the lack of voids in the coolant. but when everything is heated up, the reactor should stabilise itself and the void ratio of the reactor should remain constant.

ThatJay
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something i noticed about the PWR simulated here. The primary coolant loop seems to have a system where concentrated boric acid or clean water is injected into the system, allowing an equal amount of fluid to be pushed out into a collector tank, where the extra water can be boiled off to re-concentrate the boric acid and recover it. Is that a realistic system or is it more like Nucleares where there is an ion removal column that doesn't allow you to recycle boron?

Valkyrien
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Now wait until you see Elsworth Generating Station... pretty much the most realistic BWR simulation on roblox. Of course it's never gonna be perfect, but it's absurdly realistic.

universeindex
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Hey there! I'm sure you'll probably never see this, but I just wanted to say I'm a huge fan! Recently I've been extremely fascinated with nuclear science and this channel is a treat. I don't know much about it yet, but I'd love to learn and maybe even go to school for it. Thanks for the awesome videos! I think I'll be trying this roblox game as well.

luvsiix_
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Request for a video: On the Shoulders of Giants - The six storm surge barriers of Rijkswaterstaat by Rijkswaterstaat.
It's a video about the giant water works the Netherlands has built throughout the years. I can imagine there are many similarities with how nuclear power plants are built. Would love to hear your insights on how the kind of mega projects are similar to nuclear power plants.

cyrilio
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while playing nucleares, they have it so you get optimal power output when the coolant goes back into the steam generator close to boiling.

ThatJay