Java Game Development TUTORIAL - THE END!

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Timestamps:
00:00 Intro
00:39 Summary
01:03 Thanks for the Support!
01:17 I learned a lot too
02:15 What we learned
02:28 What went wrong
03:05 Problems people ran into
03:47 What's next?
04:31 Balance the game
04:44 Two Fixes needed!
05:32 Comment your ideas!
05:40 Outro

LINKS:

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Wish to support me?
You can do so on:
Everything is appreciated!

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EDIT - UPDATE A link to the discord server is in the video description.

Hey everyone!
Thank you again all for the support and kind comments throughout this tutorial. They mean a lot! <3
I saw that we needed one fix and also to name our game so don't forget to do that.
If there is any questions and/or comments you guys have. Please, let me know and i will answer them as best as i can.

Cheers!

KaarinGaming
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Thank you so much! I had taken a class in Java before this tutorial, and this really helped clarify SO MANY things that had left me confused from that previous class. After watching the bonus episodes I'm going to start working on a simple version of another top-down tile based game using what I've learned here to hopefully use in a project portfolio, as well as be able to say I wrote a game! I'm glad to have discovered this channel and your community and look forward to being a part of it for a long time!

TatexRedding
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Great tutorial! I just finished the game! Thorough explanations of all the steps, even the most basic ones! Although it was quite long, I don't think there was even one step in our explanations that was unnecessary! Thank you so much for taking the time making this!

MrCumka
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Haven't completed the game yet but this was an amazing journey

rehantadvi
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I am here! Thank you for your tutorial series!

wonderzhou
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Very nice tutorial. Thank you!
Here is one useful thing I added. In case you want to be able to click the buttons without keeping the mouse on the same pixel.
You can move all the code from mouseClicked to mouseReleased but be sure to add a check to see if the mouse is over that button. One example from the actionBar:

public void mouseReleased(int x, int y) {
if (bMenu.getBounds().contains(x, y) && bMenu.isMouseOver()) {
SetGameState(MENU);
bMenu.setMouseOver(false);
}

bernhardpyka
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Im gonna binge this awesome series, good job bro

kay
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Really enjoyed your tutorial again! Well done! Off to finish the bonus episodes then perhaps The Last Vikings sounds good then the other smalls ones before finishing off on your Android Tutorials... excited for what's to come!! :)

chrisfeasby
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thank you so much from czech republic))) good job!

RakhmanKarymshakov-yg
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This is an amazing journey thank you for this! REMEMBER ME WHEN YOU BECOME FAMOUS!

Wonder
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Thank you very much for this tutorial. I did this as a project during study break and i really appreciate the work you did here. I worked through all episodes in a bit more than a week and it was a great journey. Now i will start with the Bonus Content. I really hope your channel will continue to grow and we will see a lot more stuff from you! Cheers!

tahro
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WOW! Really love this long tutorial, full of everything. Great job!
only one request, can you explain how to put sounds in game?

DaDoBYNS
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Thank you very much for this useful tutorial <3

egytubeful
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I just realized that you only have 400 subs. You deserve millions more.

bryceblazegamingyt
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Hello Dear! could you also share the UML diagram of the whole project. That really helps in understanding the Class relationships

faarehop
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i have an idea have to add something to tutorial, tower may have their life time as an option, for instance 30 seconds or something and then they will day, and it will make that game more interesting

RakhmanKarymshakov-yg
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How do you rotate the tower to shoot at the enemy?

andrewge
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Exception in thread "main" input == null!
at
at
at
at
at
at
at main.Game.main(Game.java:95)
The following error occurred while executing this line:
Java returned: 1
BUILD FAILED (total time: 1 second)

i got this at the end, pls help

dpduy