THE ARMOR PROBLEM - Path of Exile 2

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Path of Exile 2 - This talk about armor in PoE2 needs to be had!

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#PathOfExile #Kripp #pathofexile2
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The cycle of warrior in PoE 2:

> Stacks armor
> Gets hit by armor breaking monster
> All armor is gone in one hit
> "Ok I guess i'll go fuck myself"
> Dies
> Rerolls into Witch

Yomush
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what I don't understand is why they removed things like endurance charges and fortify while keeping the EXACT same balance-philosophy of one-shots being what every character builds around, defensively.

... and then went and gave ES characters 20-25% nodes on the tree and gave life characters a SINGLE 3% node lmfao

Woolie
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From what I gather is that the sheer number and strength of hidden mechanics is what is causing a problem. How is a player supposed to know about the armor formula, or which attacks have overwhelm? So you stack armor, see a giant number, then get 1 tapped by a phys hit. What is the player supposed to learn? How are they supposed to overcome that? This is even before we get into the 1 life maps, or how 1 shot prone the game is. Its okay to be hard, but you can't also be obtuse. Its okay to be punishing, but you cannot also be unfair.

bearrington
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I really hope GGG watchs this video, I’m almost giving up my warrior, its unaceptable a bulky melee chacaracter in full plate armor to be less tanky than a sorcerer, have less clear speed than everyone else and have clunky animations that kills you in situations that shouldn’t.

williamoliveira
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Block is by far the easiest defensive layer to add to a character. I was using a focus off-hand for most of act 1 and 2, but in act 3 my survivability was really starting to fall off. Picked a rare shield off the ground with some resistances and increased armor/es and suddenly my squishy little sorc can facetank entire hordes of enemies while still dealing damage. And that's without using active block. Defences definitely need some serious re-balancing going forward.

TheWarriorXander
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My wife is playing a warrior. I've watched her leap slam at a pack of mobs, and she has to pop a potion immediately because while she is flying through the air, she almost dies.

mitchellsink
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another thing to keep in mind, heavy body armour still has a movement speed penalty to use. so trying to get a bunch of armour you're actually losing out on movement speed which is a massive defensive mechanic on its own
IMO if you're using full armour body armour that should, sure reduce your movement speed, but also inherently give you like 5-10% phys dmg reduc

junk
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Now this is Kripp from 2013! Fantastic analysis.

kmisialak
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They need to buff player armour asap!
My mate running around with 14k ES + 2k life never dies, while I fall over on my 15k armour + 3, 5k life warrior constantly.

wheeze
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Kripparian made ggg to change some endgame things about survival with his first video. He is so classy and very nice to have him in our community.
This feedback is pure class.

fatihd.
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As a generally new player of PoE (I started in affliction league in PoE 1) to this day I just assumed the physical damage reduction % on the character tool tip was the physical damage I negated. It is a little weird that GGG wants to be more accessible to new players but still has a confusing stat like that.

ajthedemon
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Well said Kripp. Thanks for bringing this issue to light. As a Titan 2hander I've pretty much just went with the tactic of "Kill thing first, before it kills me." Because, tankiness doesn't exist.

Blood-Lord
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I did follow your build, reached lvl 88 with 13, 5k armor and 2, 1k health there, especially the steppes boss rathbreaker has no issue one shotting you. Now got a twink the FoTM Stormweaver Mind over Matter 2k energyshield 1k health 3k Mana and he survives amazingly well. On top of that in the trials it all adds up and you start out with 12k Honor compared to a armor focused char with just life running the relics with 5k honor.

hilding
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Energy shield with active blocking is so good especially with ghostwrithe. You have an insane amount of effective HP, and you can just actively block to let your shield regen.

shiniesglitters
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Another major point people forget with the Armor/melee issues is Giant's Blood as it's become another symptom. Almost all melee Marauders are shield/giant's blood, but not many if any are using two 2handers effectively making the node just a mandatory damage upgrade for shield builds. Life is mandatory so stacking strength is mandatory, so Giant's Blood is mandatory. Fix armor and maybe give us other defensive options and maybe that can fix this cascade of issues.

MisfitMonkey
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This helps me to realize why playing my warrior feels so bad.

wondermog
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1. remove life node from tree (life works like a multiplier for evasion and armor)
2. double value of es nodes on tree
3. only es is viable
4. *Suprised kiwi noises*

moritzgoldi
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I love your input. Thank you. The problem as a Bloodmage summoner with life stacking after T10 maps is that, you need life as much as mana to use your skills, investing in ES takes away so many points from minions you almost need to make the decision of sacrificing them or just remain mediocre in your necromancer fantasy, also because of the ridiculous spirit costs. I managed to craft a solar amulet with 58 spirit early game and I can’t afford to replace it. Omen of Wittering is incredibly expensive also now, like, there is no joy in crafting. I have also a lot of extra spirit on my corrupted sceptre that I am unable to replace, I’m still rocking level 14 to warrior minions just because the stats are so much better than anything else I can afford on trade atm or that drops on me. I am at this point where I think I can’t progress even if I’m good at dodging, there are many blind spots in the game that you can’t just anticipate, plus let’s not talk about the crashes that just killed you for something you are unable to control. Without effective ways to scale life on the skill tree, everything costing divines at this point, particularly jewels, Ghostwalker would be a death sentence… there isn’t much left for me to do imo. PoE OG was by far better as progression system. I also dislike the rune system. Getting manuals and having a crafting bench gave you much more freedom over your items. I prefer the original mechanics where you could pretty much make crazy item combinations and I just feel the new to system is quite limited and unimaginative. So you find a better belt that now has 43% fire resistance instead of 30% and now your gloves are pretty much useless too because now you would be better off with another rune or solecore? Okay fine, you wanna make it permanent like Diablo’s tempering system…. Like, make the game more rewarding, or let me farm some special currency through an expedition that will let me make some changes. Why do I need a whole new armour set every time the game blesses me with a good drop when I spent so much time and currency and making my own items? I do like the game and I’m on a guild. We have a lot of fun but I am honestly bored out of my mind now. In PoE 1 you could blast through the campaign and then just farm few maps during the week, always improving, always progressing. Like, I think I prefer D4 endgame at this point at least you could drink wine and have a laugh with your mates killing the maggot a million of times whereas in PoE2 I feel everyone is hoarding their shit, playing solo, scared of the low FPS rates and NDVIA app crashes due to procedural shaders

kayaltamira
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At least in PoE 1 we also had fortify, endurance charge phys/ele damage reduction, and molten shell and vaal molten shell that helps armor-based characters survive big hits.

In PoE 2, all that stuff is gone so there's pretty much no other option for armor-based characters to deal with large physical damage

billymaderson
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I think the one thing not mentioned from poe1 is that armor has damage reduction synergy with endurance charges, so the big hits having armor mitigate only half is also supported by the endurance charge dmg reduction making the hit 25% or less of the total damage. Not having endurance charges work the same way makes armor as a defensive layer not exist, especially cause the current armor formula was created around the way endurance charges work (specifically a cited reason as to why they changed the formula in poe1 to work as it does now).

paetroalexius
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