A Genuine Critique Of Minecraft

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Let's do this in a real way, not the band wagon way

Chapters:
0:00 - Intro
0:59 - Progression
7:59 - Biomes
16:07 - Updates
26:26 - Outro

If you liked this video, here's another you might enjoy! ↓
• Bedrock Updates: The BEST, Worst and Weirdest! ↓

Minecraft Bedrock is the same as Minecraft for Xbox One, Xbox Series S, Xbox Series X, PlayStation 4, PlayStation 5, Nintendo Switch, Windows 10, Windows 11, iOS/Android (Pocket Edition), and Chromebook. Also Minecraft for smart fridge of course.

This Video Was Edited By:
@HarrisonGray

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Minecraft's updates often feel all over the place and no new mechanic ever really feels related. It's becoming "as wide as an ocean, as deep as a puddle."

DakumunDahBat
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The most depressing thing about this strategy of theirs is that when they add depth, they do a *phenomenal* job. The nether update was amazing. I think caves and cliffs was similarly amazing (certainly on the technical side, anyway). But every other update is little more than a collection of random objects. Going as far back as the "horse, anvil, and wither update" or whatever they ended up calling it.

glowerworm
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The biggest issue is see is content pairity, for lack of a better term. We continue to get small bits of content here or there, and that would be fine, but none of them interact. The pale garden only yields resin, which only yields decorative blocks. The sniffer plants are solely decorative. Copper is solely decorative. As much as I appreciate having a ton of decorative blocks, none of these features interact with one another. Resin isn’t used to craft anything besides armor trims and decorative blocks. The sniffer plants don’t yield food. Copper doesn’t have a tool or armor set. All this content is a sea of things to dive into, but it’s only an inch deep. The moment you hold it and place it, that’s it.

jaredalessandro
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Mojang is definitely stuck in the Innovator’s Dilemma. It’s far safer to definitely grow by 3% by making tiny tweaks than to have a 33% chance to grow by 50%, a 33% chance to break even, and a 33% chance to shrink by 5%. Mathematically it makes no sense, but that’s not what drives these decisions in the corporate software world.

NitFlickwick
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I think mojang is reluctant to update their “late game” because not many people bother getting to that point, but I think this is because of a huge lack of incentive rather than lack of want. People play games for so long, and Minecraft is relatively short. There is a reason it’s called a “2 week Minecraft phase.” The game is just too short.

expeditious
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0:36 - Having the words “complete” and “unhinged” up on the screen at the same time was peak Toycat.

ninjanoodle
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pale gardens being a cave biome would have made it soooo much better it looks bad on the surface

AppleIsDoingFine
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I'd love a volcano mountain with its own stones and atmosphere. Vision gets lower, the sky is kinda rust color, your walking on igneous rocks that are dark with a wavy design with its own brick set. And it's just a mountain with lava pouring and a hole at the top with lava. Emerald could also be found here at a higher rate.

alexanderhorter
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Legitimately speaking, I hate Bedrock's menus. I usually play Java so I never knew how bad it was until recently when I had to play Bedrock.

Vampiric_Kai
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A thing that Id like to see, loot diversity. In minecraft you get the best level of item (Netherite) and the best enchantments (Mending for everything) and then thats it. You might have a mace or a crossbow and an elytra. They had a chance to use trims as a way to customize buffs but its just decoration. The loot you couldve found in different areas could have trims already added and you could have had so much diversity in loot. You go to harder places you get "better trimmed" armor/weapons. Trims felt like it couldve had so much potential.

_adansonii
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Minecraft desperately needs an adventure update that adds well-made structures, new hostile mobs and increased difficulty/ better loot the further from spawn you explore. You pretty much nailed the issues current minecraft has.

shinigami
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He dodged a dripstone like he's in the game 2:22.

Im_Ice_Cream_
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a game that adds just cosmetic blocks every update, but still no table nor chair just defeats the purpose tbh

curie
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my conspiracy theory is that they desisted with fireflies due to performance issues and the frogs thing was an excuse

nullyfae
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I think they could do more to add biome variation, diversity, and detail in existing biomes. Why not have more boulder types around the world? Why not have more moss patches? What if you could find a forest that has some coarse dirt patches? Or what if there was a forest with more tree variation. They could do a lot to add life to the world without even adding more blocks. Maybe there could be a chance to find vines on the slopes of certain meadow biomes or something. Or mud patches in the normal swamp.

datguy
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i really do miss pre-corporate minecraft

imperify
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The one thing that would improve Minecraft drastically is if Bedrock got the same ability to customise worlds like with Java. We can’t even go back to previous versions.

WossmoDragon
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I think a lot of Minecraft's problems stem from it not knowing what it wanted to be. It's a creative builder sandbox at heart, but you need a motive to build. Peaceful mode is supposed to enable you to build freely without the RPG constraints and instead it guts half the game (potions and the end are still inaccessible after 10 years). The RPG aspects need to exist but they're a mile wide and an inch deep. Why do skeletons, creepers, and zombies need to spawn directly around you when wither skeletons are only found in nether fortresses? Why can't we have fortresses in the overworld for skeletons? Why just pillagers? Why does half the RPG part of the game seemingly exist only in villages? Why do the mob "factions" have nothing to do with each other? I love this game but it is the definition of "design by committee".

jakkaljakobie
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10:27 I wanna add something here. Terraria deal with this very well by having numbers before each seed. The first number determines the size of the world (1 small, 2 medium, 3 large) the second number determines the difficulty (1 classic, 2 expert, 3 master, 4 journey) and the last number determines the world evil (1 corruption, 2 crimson) All of these factors change how the world forms or works and are autmatically applied before an inserted seed if you had not applied them yourself. For example 1.3.1.[insert seed] is a small world on master difficulty with the world evil being corruption. This seed format would allow you to share your same world without having to clarify the biome size and other settings in Minecraft.

epicgamervallon
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The biggest problems with the game are that they are way too afraid to make any changes, and they try to avoid adding things that a mod already adds. The problems with this are that the MC modding scene is ravenous and pretty much every idea exists in a mod. Also, every time there has been a major change, the community has complained about it non-stop. The combat update was a good thing...the original combat literally had people rebinding their swings to their scroll wheels so that they could swing faster...because it was such a stupid system that such a thing mattered. People still complain about it to this day.

Dom_Maretti