Unity Render Textures & Tessellation Shader - GameDev with Imphenzia

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This is a LIVE STREAM with Unity Game Development. We're using render texture, particle systems, and tessellation shader to realtime deform geometry. VERY useful for effects like snow imprints, water rippling effects, crater impacts, footprints in sand, lava flow, etc. Welcome!

Support me on Patreon where you can download this very blend file as a tutorial tier patreon:

My Instagram:

Line War -- Wishlist now :)

My web site:

Twitter:

My Itch.Io page with all my Ludum Dare games:

Imphenzia Discord server invite:

Imphenzia Merch:

My Twitch Channel:

Download the palette textures used in this video:

In-depth learn how Low Poly Modeling in Blender:

Blender settings video (shiny borders):

If you want to use the palette style UV coloring method, I go through that in both of the above linked videos.

Additional info:
I've been modeling in Blender since about 2015 but more recently in the past couple of years. I've been making games and assets in Unity since 2011 and I'm currently working on a multiplayer RTS game that I'll be happy to announce later this year.

I use a Panasonic Lumix GH5 camera to record my videos with the Olympus 17mm F1.2 lens as well as the Laowa F2.0 7.5mm compact dreamer lens. Sometimes I also use a GoPro Hero 8, a Insta360 One X and a Sony rx100 mark vii. For audio I use a Rode NTG shotgun microphone connected to a RME Fireface UFX II sound card.

Thanks a lot for watching and sharing my videos :)
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As a 30 year old man finally looking into Unity over the last year I've had to learn a lot; but every time I learn something new it feels like I need to learn something else new. It's videos like this that make my life a lot easier and show off many cool things you don't see in entry level development. I've gotten to the point where I feel I know enough that i actually understand everything when watching a video like this and that feels like a monumental personal achievement. Your in-depth explanation is great and I appreciate the work you do to help us.

Btw I love the look of your game so far, RTS as a genre could use some big wins; and it looks like you've got one.

aaronsmith
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Glad you're doing some Unity work, love your insight into this tech, your ability to absorb and evaluate different solutions is a great asset for sure. Coming from a web coding background, some shader work is definitely appreciated.

zionen
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Fantastic! Interesting insight on shaders and great highlight on how you can go about solving things without fully by experimenting.

Kerry_Saunders
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LET'S GO!!! The gamedev tutorials have begun!

KG_Toronto
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Jeez you have a gorgeous house, sir

Thank you for all your videos! You helped me start my CG career (it's... it's still getting started. But I'm passionate about it)

skay
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Great video, and unexpected too. I just picked up Amplify the other day because I also dislike the limits of URP and over-complexity of HDRP, but wanted a shadergraph. I hadn't fired it up yet, but I followed along with you here and feel much more confident with it.

I suggest changing your video title so that it includes Amplify in the name so other people can find it if they are also trying to learn how to use it.

Space_Masters
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I would love to see how this can be moved to effect an area around the player as he move through a bigger world.

travisbussey
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CAN PLEASE SOMEONE HELP:
I am frustrated as I am a beginner in Unity and c#.
My issue is when I type ex: Input or Print or Debug.log in c# ( which I have opened through Unity), Visual studio does not recognize those keywords( color of the keyword is white which suppose to be blue or green if functions, even I tried the add+ option but there is nothing there). I love to learn c# and unity but I have stock there...😬😒

Coffeenoosh-Viral
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love your vides im making brakout at the moment thanks for the tuturial

jakobjenbo
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I still use Unity 4.6 and stopped at Unity 2018.4.24f

hermandarr
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Pls make avideo on animation of posing pls blender user
From india

harshagowda
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dude … you rant … .. the world changes, get used to it. what do u care the size of your blank project…

Alperic