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Tessellation of the terrain in Unity3D with the HDRP rendering pipeline with standard shaders.
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It is difficult to find information about landscape tessellation in HDRP. Most resources suggest using third-party assets or writing a custom shader. However, I have tested a method for implementing landscape tessellation using only standard HDRP shaders and achieved quite good results. This method compiles without any issues and works well. In the final scene at the end of the video, you can see the final result that was tested on an AMD RX 480, with a fairly high level of tessellation quality. It is also important to note that shadows are turned off in the scene as they are not necessary.
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