Custom Tessellation shader for unity Universal Rendering Pipeline

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A custom written tessellation shader for unity URP. The shader is written in HLSL. Unity did not provide a lot of documentation on how to write shaders for URP/SRP/HDRP, so this was a tricky one to find out how to make.

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So I think we should learn SRP architecture first to start writing own HLSL shaders in SRP pipelines!

myelinsheathxd
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Pretty cool, can you give a tutorial on how to do this? Thanks!

chris
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Is the source code somewhere I could take a look?

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