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OpenGL 3D Game Tutorial 32: Font Rendering

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LWJGL tutorial series on how to create a 3D Java game with OpenGL!
Rendering text this week!
Hiero Download ( scroll down on the page for Hiero. It has been updated since this video was made, so you also need to set the "Rendering" option to "Java" when you're using it. Everything else should be the same):
Sample Fonts:
Font Code Packages Download:
Full code download (attempt the tutorial first though!):
Upcoming tutorials:
- Signed Distance Field Fonts
- Particle Effects
- Random Terrain Generation
- Shadows
Future Tutorial Series:
- Game Audio
- Multiplayer
- Advanced Game Dev Concepts
- OpenGL Optimizing Techniques
Previous tutorial topics:
- Display
- VAOs and VBOs - Rendering a quad
- Rendering using glDrawElements
- Shader introduction
- Coloring using shaders
- Texturing
- Matrices, moving and rotating
- Loading 3D OBJ models
- Lighting I
- Lighting II
- Optimizations
- Transparency
- Fog
- Multitexturing
- Player Movement
- 3rd Person Camera
- Mipmapping
- Terrain Generation
- Terrain Collision Detection
- Texture Atlases
- GUIs/HUDs
- Multiple Light sources
- Point light attenuation
- Skybox
- Day/Night
- 3D Mouse Picking
- Water
- Cel Shading
- Normal Mapping
- Rendering Text
End of video music- Kai Engel, "Waking Stars":
Rendering text this week!
Hiero Download ( scroll down on the page for Hiero. It has been updated since this video was made, so you also need to set the "Rendering" option to "Java" when you're using it. Everything else should be the same):
Sample Fonts:
Font Code Packages Download:
Full code download (attempt the tutorial first though!):
Upcoming tutorials:
- Signed Distance Field Fonts
- Particle Effects
- Random Terrain Generation
- Shadows
Future Tutorial Series:
- Game Audio
- Multiplayer
- Advanced Game Dev Concepts
- OpenGL Optimizing Techniques
Previous tutorial topics:
- Display
- VAOs and VBOs - Rendering a quad
- Rendering using glDrawElements
- Shader introduction
- Coloring using shaders
- Texturing
- Matrices, moving and rotating
- Loading 3D OBJ models
- Lighting I
- Lighting II
- Optimizations
- Transparency
- Fog
- Multitexturing
- Player Movement
- 3rd Person Camera
- Mipmapping
- Terrain Generation
- Terrain Collision Detection
- Texture Atlases
- GUIs/HUDs
- Multiple Light sources
- Point light attenuation
- Skybox
- Day/Night
- 3D Mouse Picking
- Water
- Cel Shading
- Normal Mapping
- Rendering Text
End of video music- Kai Engel, "Waking Stars":
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