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C++ OpenGL 3D Game Tutorial 8: Entity System
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DESCRIPTION:
Hello everyone, and welcome back to the OpenGL 3D Game Tutorial Series!
In this eighth episode we'll see how to create the basics of an Entity System!
In particular we will see
how to design an Object-Oriented Entity System,
how to integrate the Entity System in our current architecture,
and, in the end, we will see how to create and destroy custom entities
in our game world.
TOOLS:
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Chapters:
0:37 Requirements
1:06 Design
6:15 Implementation
11:36 Entities Management
12:48 Implementing createEntity() method
20:06 Implementing Test #1 - Entity Creation
24:10 Debugging Test #1 - Entity Creation
25:24 Implementing Release Process of the Entity
35:26 Debugging Test #2 - Entity Release
37:16 Adding support to create custom entities
43:08 Debugging Test #3 - Creation of Custom Entity "MyPlayer"
44:04 End
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