Rating Every Premium Warbond in Helldivers 2

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Rating Every Premium Warbond in Helldivers 2
Creator Code: ohdough (for epic games store)
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I'm very glad the community is calling out the nonsensical direction the balancing is going towards.

soundywaivy
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0:45 "If you're a close your ears" Lol

justinjackson
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It’s crazy that the armor has those snow shoe spikes but doesn’t help you with snow

lwxcfrk
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12:56 literally this, it's okay to get us to use our strategems and stuff but the primary weapons are our bread and butter. Your primary is always with you even after you die and they're what we have to rely on when our strategems are on cooldown, if the devs keep making primaries feel like hot garbage then I fear for the game's longevity.

spectywecty
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Crossbow needs localized Incendiary or Gas arrows. Small area but will hurt trailing/near by enemies. A little thought could have made things way more interesting

TheRealDealDominic
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i loved democratic detonation before they gutted it, the eruptor was great, but if anything got in your face you were forced to use a secondary or stratagem for cqb. THAT IS A BIG DOWNSIDE ALREADY. then they made it shit at pretty much anything, and the explosive crossbow somehow got hit in the crossfire just for watching its older brother get in trouble. If they're going to change these war bonds so much, id honestly like the option to refund them for supercredits because DD was worth it for maybe 2 weeks and i feel bait and switched.

leroyjenkins
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list of stuff that is living rent free in my head:
Hellfiretrooper armor: take less damage from fire + you dont burn for as long
Democraticshockabsorber armor: you dont fly as far + you take less impact damage when flying into objects (not fall damage)
air filter helmet: you take no damage from gas
eagle eye helmet: vision blur effects reduced + cloaked enemys reveal earlier
Empty pockets armor: (silly idea but doesnt get off my mind) reduce primary, secondary magazines and granades by 1 but gain (idk like) 7% movement speed maybe you cant drown?
Frostdiver armor: snow doesnt slow + can more normally on ice
Weapons expert armor: can equip 2 special weapons but no backpack
Fast hands booster: decrease reload time by 15% and weapon swap speed by 10%
Survival instincts booster: helldivers cant be slowed for a short duration and gain a small amount of stamina when falling below 30% hp
Strong stimulant booster: helldivers cant be killed while stimmed but stim duration reduced by 50%
Field medic booster: helldivers can use the syringe while sprinting and diving
airborne armor: take less fall damage + recover faster from getting knocked down
Democratic sensors booster: reveals 1 (maybe 2) extra sub-objectives on the map and marks the biggest target in a 30 meter radius (effect lingers for a few seconds after leaving the range) can make landing on big targets easier :)
Strongman booster: increase melee damage and melee stagger force + can carry objects faster (like the artillery shells or explosive barrels)

fianflan
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Agreed, Primary weapons either need to be good at Clearing or more focused around dealing with Armoured enemies such as Charger back sides, Tank weak-spots, Devastators, Hive Guards, Bile Spewers etc…

This is to allow for the pairing of a Primary Weapon with the appropriate Support Weapon to build a well rounded Loadout.
(Ie: Sickle and Auto-Cannon, Incendiary. Breaker and Quasar, Plasma Punisher and MG-43 or Stalwart etc…)

Herminus_II
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Nursing Spewers, Bile Spewers, and Flame Hulks need to either get a 20% - 50% damage nerf and/or at least a 50% movement nerf. Even with 10% damage reduction from heavy armor and the shield pack, you die within a second from any of these mobs. You barely even get a chance to dodge or maneuver out of the way. It’s bs.

alexanders.
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Good video. One suggestion is to mention recent buffs more though - for example, people had a much stronger case for calling Cutting edge bad until the recent buffs to the punisher and blitzer. This would let people out of the loop know there's been actual changes and it's not just your opinion that CE isn't bad, etc.

davidballantyne
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Level 90 and I am about to stop. Balancing is making the game super boring and they don’t give me a reason to play or purchase. Theres nothing exciting when you know each patch and warbond are pretty lame and Alexus killed hello neighbor 2 and is now is about to do it to hd2. Johan is gonna watch 8 years of hard work get flushed in less than 6 months if aggressive revisions are not made very very fast.

vik
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I’m tired of pretending the liberator is an acceptable baseline. It feels like garbage and its only positive is getting players used to feeling weak as shit.

TehDroppedBass
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motivational shock should absolutely negate the slow of acid attacks....it doesn't matter if it reduces 1-2 seconds of slow time a horde of hunter needs just 1 second of you getting slowed down to pile on you and demolish you

marzialalfonzocanada
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I'd say cutting edge is the best warbond after latest patch.
I found blitzer to be the best weapon against bugs overall, and I find punisher plasma to be the best weapon against bots, even better than scorcher.
Sickle is also very strong for any enemy.

As long as punisher plasma or blitzer are not nerfed, it's a bit better than steeled vets.

plohish
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The punisher plasma is one of my go-tos but it really only shines against bots. The AoE is pretty conveniently sized, especially if you hit a scout strider in the center of the formation. If you get the arc down, you can pretty easily erase patrols in a couple shots. It's a bit slow on devastators but it does stun lock them. There are some better options but on an Eradicate mission it can definitely be clutch.

jonwhitman
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Tendericer its a Liberator with less mag and a bit less fire rate but with more precision and less recoil

Shoot more and a bit faster or shoot less but with more accuracy

muglokdecrepitus
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The tenderizer is so close to being perfect, not overly strong, not overly bad, and feels good to use. All they need to do is up the damage by 10-15 to let it 2 shot devastators with headshots, and give it more armor pen. Then maybe reduce it's fire rate so it's not as effective against mobs of weaker enemies. This would allow guns like the liberator to perform better against chaff enemies while letting the tenderizer perform better against armor. Plus, a slower fire rate would make up for it's lower mag size and make it feel more consistent instead of having to constantly worry about needing to reload it when you need it most. When you have a weapon that simply outdoes another weapon in all categories, against all enemies, you don't have 2 weapons. You have one weapon, and an objectively worse version of that weapon.

mobiust
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Having another game playing in the background goes to show how bad AH is messing up.

darushk
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I used to run the Sickle a lot because it suits a certain playstyle very well: you can blind-fire it over your shoulder at a dead run and still know exactly where you're hitting. And the cooldown mechanism means you can do this for as long as your stamina holds out.

fresnel
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5:35 THAT CHARGER IS MORE INTROVERT THAN ME

anneakhil