How to Turn Blender into Substance Painter

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In this tutorial I'll show you how to make blender texturing work like substance painter does.

Chapters:
0:00 Intro
0:12 Smart Masks
0:46 Adding Grunge
1:26 Varying the Materials
2:06 Texture Painting
2:35 Decals
3:26 Texture Baking

#blender #blendertutorial #blender3d #texturing
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3:20 Maybe something like this should work well

Texture Coordinate (with object!!!! like empty) -> Mapping -> Textures (PBR)

icantdraw
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What a chad to offer these nodes for free

LiminalQueenMedia
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One of the most compact, useful and straight to the point Blender videos I have ever seen.

hoplite_softworks
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You can do these same things in many 3D apps. The whole point of Substance is to create baked AO and curvature maps etc, and then just paint. No need to endlessly mess with nodes. Yes, you can get similar results. But its the process that makes Substance valuable, not just the end result.

ansoncall
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This video was sick, I love how good it is explained and thanks a lot for the node groups, really handy 💚

yoshiadme
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Blender is getting there ;) hopefully it will get easier and easier with time ;) thanks for sharing all those tips ;)

dvolution
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KING, thanks a lot for the shader nodegroups

zurasaur
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Thank you so much for the jumping off point with the blend file. I've made my own awful variations so I am excited to poke around your node groups!! :) *liked and subscribed*

OrangeJambo
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you're a legend for providing the node groups, thanks

daniellee
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Great little video mate, keep up the good work ❤

simoncodrington
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yayy i'm always excited when u upload :D

mustanggox
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Also, for the decals you need not always use the stencil method but rather use the "Eyek" addon.(Free version is available)

chillegaming
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For the Decal, you can setup it in the node Editor and use an emtpy to drive it's texture coordinates.

saphi
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Love the vertex colour idea to assign textures!

billyjjackson
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Thanks so much. These nodes will stay with me for a long time!

cruchingtiger
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A workaround to create a decal with multiple channels is to use Quick Edit. It exports your camera view to external app like photoshop. So, if you create a camera, you can have a fixed position for drawing a decal. A little tedious but doable.
The main problem I had with texturing in blender is export. Because if you mix shaders, you have no way to extract mixed channels, so you have to mix everything in textures connect to one shader and then bake.

dagobject
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SimpleBake addon? with it there is no need to mess around with mixing textures and what not.

lubedlegs
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Thank you for this. Also "Name it something identifiable" asdfasdgfakjhaksdfh has me rolling.

ericmatthews
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If you want to expedite the process of having to do each individual map one by one, you can use SimpleBake to select which maps you want to bake out for the entire PBR texture set! 🙂

SwaMusic
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500th like! Awesome content, thanks! New sub 😄👍

Mamika_AFK