6 Months of Learning Game Development in Unity - Mage Time DevLog #1

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This is what my experience learning Unity and trying to make a multiplayer game called Mage Time looks like!

➤Music Credits

➤Unity Asset Store Credits
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I really like the look of some of the older stuff you did too, if I was at your highschool id have been like hey can i be the lead coder!

TYNEPUNK
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Looks really cool man! I’ll have to keep an eye on this

drew
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Just saw this video. Looks cool. I'll need to check where you're at now.

nichegames
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I'm actually really excited for this!

Makakikishk
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Look up "Magicka". Your game reminds me of it. I love it! Especialy the First Magicka.
Short for: i m looking forward for your game :)

chriscorvus
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Looks kinda like a 3D version of Wizard of Legend with multiplayer, noice. I would try increasing monster speeds over attack to incentivize greater movement or offense during level progression instead of just making them walking 1 shots or too great a spell sponge, or adding special attacks that later or weakened enemies might perform to help spice up combat. Your progressing very well, so keep up the hard work.

tristanzaleski
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really great game i'd love to see more of it, was anything inspired from the mobile game Archero though because that blue enemy at 3:31 is in Archero and a lot of the spells and stuff are also in Archero

huddymangonzolez
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Brian cool game you have, I have similar top-down game you playing as a Jet and have different abilities to choose from, did you have to pay 100 to steam to upload your game? or only if you will ask money you have to pay?

branidev
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Is it possible that I have seen these monsters in other games? 😯

VoylinsLife