day 23 of game devlog-mas. cross that hair. #godotengine #gamedev #programming #3dplatformer

preview_player
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Another preload video wow I am on a roll today.
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definently need a dust trail particle while running and a small dust impact for jumping

Novacaineee.
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I recommend making the crosshair spin and bob up and down (or change colors), makes it so when it’s on something grabbable the player is like “oh I can interact with that” rather than it just appearing disappearing. Really good game, can’t wait to see how it turns out!

psipivids
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I’m no game dev, but I think it would look better with a max distance limit on the crosshair so that it’s still visible if you’re aiming at the sky. Love your videos man ❤️

Koag
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Absoloutley incredible so far, can’t wait to see the finnished project! 👀✨

aSavageCloud
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I love this so much.. i seriously cannot wait for this game

Grey-xwft
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youre so charismatic, love your voice

silfyn
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I dont know what this is but a silly walking treasure box looking thing got me hyped up

Poimist
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really love the mechanics in the game! keep it up!

simonciott
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Maybe so the camera shift thing but make it also slow down time? That tends to help stuff like this feel smoother and make complicated movement less mechanically insentive for people who need that

jkljosh
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I love when your going full speed the legs become tires or peel out!

game-boycat
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Im not sure if anyone has said this already but try having the cursor only pop up on a trigger hold and then activate on release that way skilled players dont see it but new players have a refrance if needed

zode_quest
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i've seen a couple of vr games that do this, like Team Fortress VR (rest in peace (for now))

very nice when they have it

PepperB
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that would be a 2.5D cursor i believe, a cursor thats 2D when still, but can move across the third dimension

CHAZZRMAN
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add smooth plates to the top of those keycaps, problem solved

nilonggst
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Really nice, but work with the lighting a bit

Also, when you have big spaces like this, you're gonna have to add a LOT of detail for it to not look bad
It's not too hard, but it is pretty important

UltraTagProductions
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Does different characters have different abilities

PoPcYcLe-ynwf
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hey, this has almost nothing to do with the video (sorry) but imma start doing devlogs. the only problem is that i want to do them in english but i have a very strong french accent.. whats your idea about that please ^^'
btw i love the chest character, its so alive and goofy :)

sushiman_
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Is this just a game about mimic shenanigans?

BigCroogle
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make it a toggleable option, some people might prefer the generic crosshair instead of the 3D one

pudimo
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I think removing the YOOOOWEEEE was a good idea

bejcsmith