Breaking Down my Architecture - Legacy Devlog #18

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Today I'm trying to walk you through the overall architecture of Astortion. The video may not be as in-depth and exhaustive as I'd like it to be but it's honest work

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Thanks so much for watching!
And thanks to GuiGraphic for the amazing artwork:
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That was awesome. Reallly insightful. I totally agree that devs don't talk enough about architecture - it's obvious why - but archtecture is so fundemental it really deserves more attention and coverage. Super appreciate you sharing.

benjaminlehmann
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may the algorithm look upon your channel, amen

NICK....
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Love that you talk more about the structure of games. Im a hobbyist gamemaker and I find these more hi-concept parts hard to find good references on. Maybe I should get a book...

oscarlundin
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THIS is the cool stuff that not enough devs talk about!! Planning out the skeleton of your game can be SO much harder and more daunting than just making fun content, and yet nobody makes any videos about it. Thanks so much for sharing this!

thomasrosebrough
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This is incredibly insightful to a degree I have yet to see in other Your progress on Astortion, and you content in general is highly educational even if its not meant to be. Thank you!

Sephta
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These kind of videos are great. Definitely prefer them to "new kind of enemy!"- vlogs. Thanks for posting!

mufelo
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This is the first time I have seen this RuntimeInitializeOnLoadMethod thing.
It is exactly what I needed for my project. Thank you for showing it!

vaflov
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That was really informative. I've been staying away from using resources because the unity docs say to avoid it, but I really like the idea of loading persistent app code this way. Thanks for sharing!

SteveJstone
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Super cool! I love going in-depth to game architecture. It's so useful to learn how other people handle it.

RugbugRedfern
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As a gamedev I find the architecture very interesting and sometimes enlightening to watch. I can definitely learn a lot from this video.

tauheedgamedev
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I really apretiate that you include the architecture and the code desing aspect of the game.
You're doing great work.

bilel
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I love these devlogs! It's nice to see someone using their skills to make something new, it's really inspiring!

floatingblaze
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This was super interesting! it's cool that you go above and beyond with this architecture

_kett
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Once again I have been shown how much of a frog in the well I am.
This is truly impressive work. ReAnimator and the Save system are extrememly eye opening in terms of their complexity of construction but simplicity of execution.
Plus the custom editors you make for all of them.
Do I even want to ask how long it took to develop these?
I don't know which answer to fear more, how short the time was or how long it took to get there.
Watching these vids is always humbling and inspiring at the same time.
Thanks for sharing the dev journey.

pixelboi
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This is exactly the sort of thing I always want to see when watching devlogs. Thank you so much for sharing this!

ReedHarston
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and finally someone is using diagrams (light) to display structures, not just popping up codes.

halivudestevez
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this is what I need to learn. And also: multiple/additive scene loading (if needed) or and other way to handle the elements...

halivudestevez
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This is insanely useful for me, as knowing how to structure ur project so it doesn't become a massive pain in the ass is still pretty hard for me

mrOverYeff
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Very interesting thanks for sharing! I can see your channel growing alot keep it up!

BrokenPuzzle
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I really appreciate this kind of devlog. It's the part of the game people end up realizing they've never heard described in any depth.

Encysted