The GTA Trilogy - The Definitive Edition: One Year Later

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From rumours to release to One Year Later. Is the GTA Trilogy: The Definitive Edition finally worth playing? (GTA Trilogy: One Year Later Review)

This video documents everything surrounding the GTA Trilogy: The Definitive Edition from rumours, to development, to its controversial launch and everything that's improved (or hasn’t) over the past year. We'll follow the game from development to launch before finishing with a review of the GTA Trilogy, one year later. We'll find out if Rockstar and Grove Street Games have fixed the definitive versions of the GTA trilogy and if they're finally worth playing one year later.

If you enjoyed the video, consider subscribing and leave me a like to let me know.

All of my reviews of the the 3D GTA games can be found here:

Is GTA V Still Great?

Is GTA IV Still Great?

Is GTA San San Andreas Still Great?

Is GTA Vice City Still Great?

Is GTA 3 Still Great?:

Other Reviews:

Is Saints Row 2 Still Great?

Is Saints Row Still Great?

Is TimeSplitters 2 Still Great?

Cyberpunk 2077 Review 2022 (Next-Gen Update)

Is Bioshock Still Great?:

00:00 Intro
04:11 Development
18:35 Release
31:21 One Year Later
1:08:41 Outro

#gtadefinitiveedition #gta #gtavicecity #gta3 #gtasanandreas
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Hey everyone, here are a few corrections to the script that a few people have pointed out so far. I'll update the list if anything else comes up:

- The texture I said was water in GTA 3 is actually a pool cover. I was 50/50 here, but as it looked different to the pool cover in Asuka's courtyard I thought it was water. It looks odd either way

- Unreal Engine wasn't responsible for the cartoony visuals as other non-cartoony games were made in unreal. Roblox also doesn't use Unreal. This came from a ScreenRant article following the October trailer last year and I carried their error forward.

-When I said GSGs were fighting back the cartoony visuals of Unreal I should have said "when they ported the original game into Unreal everything was too clean". Rich Rosado said this in the FTW USA Today interview I mentioned

-DLSS isn't a lighting effect

-This isn't really a correction, but when I was describing Tommy I said he was an "ageing gangster", not an "Asian gangster"

Cheers!

TwinSticksReviews
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Rockstar is MASSIVE 1000+ devs from multiple studios. They dropped red dead, they make 2-3 dlcs for gta online a year and then the production of gta 6. I find it hard to belive they couldn't fine a hand full of competent people inhouse to do this. It just seems they wanted it done as cheap as possible to make the most profit.

ovypkqj
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I genuinely can't understand how a company as rich as Rockstar could spit on their legacy like this.

Krystalmyth
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A rule to live by, if a game still doesn't have a respectable amount of gameplay footage by the release month, 9 times out of 10, they're hiding something. Rockstar is nothing but a shell of their former selves.

venweasel
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The worst and saddest part is they don't care about the trilogy anymore. The last patch we got was in February almost a year ago (I know there was one in October but that didn't add anything at all), so we can say the game is dead, at this point the only hope I have is on modders but even them seem not to care.

MsMRkv
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What sucks is that these games were what made Rockstar the powerhouse of a company that they are today, they should’ve treated these games with more respect and actually deserve a GOOD remaster. With these games, they hold a lot of peoples childhoods and sucks they got severely downgraded compared to the originals..

Genesis-XE
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This has to be the clearest example of "Profit above all else" that I've seen in a video game industry.

Sizifus
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It's been a year? Damn, time flies.

fegxiev
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Stop pre-ordering and buying day 1 releases! Make these companies prove they can be trusted with that privilege. I'm staying several years behind gaming at this point. I'd prefer waiting until the guaranteed bugs are ironed out.

bryanx
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The GTA Trilogy is a perfect example why we need physical copies of games. Glad I still have my old PS2 versions

MegaSantaclaude
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There are alot of things i can forgive about the definitive edition. One thing i cant forgive is the absence of the original soundtrack. Its such a core part of why i love these games. I get music licenses expire. But as you pointed out...Rockstar/TakeTwo is one of the biggest gaming companies out there. They CAN afford it. It just wasnt worth it to them because this is supposed to be a cheap cash grab.

LegionIscariot
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There is a mod called "real traffic" for the original trilogy which makes appropriate cars spawn in appropriate locations plus makes the cars slow down when they turn or change lanes.

therockstartanvir
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A better option for the GTA trilogy would have to make a 20 year anniversary edition of each game. Like release only GTA 3 remaster in 2021, GTA Vice City in 2022 and then the anticipated and potentially hyped, GTA San Andreas in 2024.

Like this, the massive crunch on the small developers would have been much lessened.

daiyaanmuhammad
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Solo game dev side note: Unreal Engine 4 is NOT a cartoony game engine. It is capable of realism, I would even argue better than RAGE. It is a deliberate choice made by the team at some point to go for cartoony characters and color palette. Unreal Engine is capable of so much more...

robinm
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The thing that annoys me as well is how poor the weather effects are compared to the original and how in SA, each location no longer has its own climate. It's taken away the character of each place.

madzmedia
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The amount of work you put into this is insane. If only certain game studios took such care in what they put out.

ronijarvinen
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The Definitive Edition has so many new bugs to the point it’s hard to list what was originally a bug on PS2

Keithchan
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It's so sad to see how Corporate Greed turned a project, which might have been something nice for the fans into such a huge disappointment. I can't believe that there are still so many issues - even after one year.

Anyway, thank you so much for your deep and well done analysis! :)

hardboyled
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I was working for R* at the time and the fact that 99% of the problems that we reported as QA went unfixed, baffles me to this day. At the time I thought "surely, this invisible bridge bug that I escalated numerous times will never make it to release?". But the fact is there were 1000s of bugs unfixed in the database, if it wasn't a 100% reproducible crash the bug wasn't getting fixed. At best the external devs hoped it would fix itself, after small performance optimisations. So both R* and the external dev studio are to blame.

NativeKGamer
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44:21 just to make a correction: that is actually a pool cover in original game, so i suppose it is also a pool cover in DE. In both Asukas apartament and apartament nextdoor, there are these pools with covers, but only Asukas has few lounge chairs. Still, it looks way too much saturated and cartoony for III, completely on point with your in-video explanation.

nekipeh