Helldivers 2: One Step Forward, Two Steps Back

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The newest Helldivers 2 update, Escalation of Freedom, is filled to the brim with content, but sadly it all feels like more of the same.

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Car has a flat tire, pop the other three to make the wheels even

anthonyyetzer
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they push a fire themed warbond and nerf the flamethrower? wtf?

Safahg
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Things I witnessed on the stream: Devs were shooting at bot gunships with a breaker incendiary. At least one dev spent no fewer than ten seconds trying to fire an empty weapon. They threw a grenade and ran into it multiple times. They played on difficulty 4 and 5. They engaged a bot tank with a breaker incendiary from the front and seemed genuinely confused as to why it wasn't dealing any damage. They tried to melee a hulk. They stood in napalm and used a stim until they died. They ran out of reinforcements on difficulty 5 before completing the first objective.

They must have been super confused when they looked at the spreadsheets of metrics later to find that you actually can kill a tank with the breaker incendiary if you hit the weak point, but they don't track weak points on their metrics. They track difficulty level, weapon used, enemy type killed, and how many hits it took. They also nerf weapons based on their performance at level 5 and below, and don't test spawn rates at difficulties 8-10. There's also a bug that was implemented with the fire change. Fire weapons aren't supposed to deal damage to armor anymore, but now fire damage sometimes doesn't deal damage to armored enemies at all. The flamethrower can bounce off of the charger butt, and breaker pellets apply fire damage first in the calculation and sometimes don't apply physical damage before the fire damage is ignored. The enemy will not ignite if ANY of the pellets hit armor.

I hope this puts things into perspective as to why things are in their current state.

AvoCattoTV
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I have seen a flamethrower work irl and it is very hot. You can be 200 feet away and you will feel the temperature rise 10-30 degrees. When somebody is using a flamethrower you can feel it from afar. Flamethrowers should shred through any life with no issues. Even with armor, the armor will heat up and burn possibly the creature. There are also cracks in the chargers armor for fire to "flow" through.

PhantomofPhreedom
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The flame thrower flame affects now look ugly as hell, also the flames bounce off even though it’s a liquid. Makes no sense. “Flames realistic” yet we’re fighting elephant sized bugs and terminators.

Chaddigus
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Ive honestly never seen devs ruin their golden goose like this. Except maybe Respawn with Titanfall

archonthaaproducer
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"Take the supply pack its the best pack in the game" Incoming supply pack nerf, obviously.

fremen
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The Autocannon is now the best support weapons of the game for both factions. This is interesting because it has received zero changes since this game came out, everything else has just been nerfed or enemies have been introduced to which invalidated the other options (behemoths), so just by process of elimination it has become our best tool.

JacketVEVO
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15:00 *charger dies so the railcannon goes to the hunter*

Hunter: "Please, no, I have a fami-"

jdgfxwx
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Flamethrower doesn’t burn through armor unless its Helldiver armor in which case its super effective.

SmartLightDimwit
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How much stuff gets nerfed that we should be happy with a "be happy it wasn't nerfed harder" makes you think

snowyluna
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My main issue is that literally 95% of the weapons in the game just aren’t competitive and they nerf the few weapons that actually feel good.

PayYourTick
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There were a few comments saying it was Alex Kravchenko (Arrowhead), who destroyed 2 other games with his balance tweaks then left them to die. He's apparently quite notorious for gaslighting and putting people down for his tweaks.

snuppydepuppy
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Removing ammo doesnt make the game harder, it just makes it less fun
Removing those 2 magazines had no effect on my ability to complete missions, it just affected my enjoyment while doing it
Less time fighting the enemies, more time avoiding them
If anything it makes the game easier because you are incentivized to just creep around instead of engaging with difficult battles

Now that i dont have my flamethrower, when i see a charger i just walk around it or bean it in the face with a rocket from 30 meters away, i dont run up and fight it

sirpibble
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Realistic? We are all BEING SHOT OUT OF our own PERSONAL SPACE SHIP in pods…SHAPED LIKE BULLETS!

MistaBaze
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Escalation of freedom. Arrow head has reduced fun from 6 to 4 and increased frustration from 28 to 41.

Bell-etlg
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To quote a community post from Warrior VII about the nerfs, another amazing YouTuber who I would highly recommend everyone check out, “If you're enjoying a steak at a restaurant so much that you forget to eat your salad and potatoes, should the chef come out and dump pepper all over the steak so you're less inclined to continue enjoying it and thus feel forced to eat more of the side dishes?”

Spaceboy
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5:16

I swear to you, I have used the stun grenade, hit charger butt, and the mf will TURN AROUND to stop me from doing so even when stunned. Literally I hate chargers. They're a pain to fight against and even their "weak spot" is too tanky

RealAyoTark
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> wanted to come back because of the warbond
> fire is my favorite mechanic
> AH gutted fire
> AH lost a player and 10$
> Space Marine 2 will get one more player and money

jacktheripper
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The fact the breaker incendiary is still the best shows just how god awful every other primary is at least for bugs

ykomorb