Awakening of the Rebellion... Massive, Huge, Grand... some would say Chunky Update!

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Awakening of the Rebellion has just released a major update JUMP TO HYPERSPACE is out! 2.11.. with its 12 pages of patch notes lets gush about some of the cooler bits!

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...And the land units (like the AT-AT) NO LONGER get stuck in terrain. Joy. Pure. Joy.

ColonelZoren
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Starting a new campaign is tempting... until you realize just how massive this new galaxy is.
It could take months to win. Woah...

Kirkmaximus
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Who else was surprised, Kota survived Shacks last playthrough 🤣 Love you, my mad Captain!

austinguthrie
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I love how Awakening of the Rebellion adds the best parts of the EU and the new Canon

thecobaltemperor
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The rebel air speeder can wrap the Rancor now. I witnessed it during a battle on Dathomir. Very cool!

lwe
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We all know that mission marker ain't gonna help shack.😅

RevampedR
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I’ve been playing 2.11 ever since it released. Let me tell you this. Holding onto the Kashyyyk sector is so essential for rebel survival. What I did early on was that I built a starfighter fleet in the south near Hoth. Took the sullust sector completely and then broke through Aridus so I could keep my starfighter fleet closer to Kuat and Kashyyyk space. Depending on what difficulty you play on the Hapes should be the first faction besides the empire and black sun you will have to face. I also think shield Generator capital ships are key to having since they are a perfect counter when facing a planet with a hyper velocity cannon. I love that Illum is neutral but be warned you should only take it when you know you can have a fleet over it because I sent stealth units and they almost took it back. Like I said I think the most important thing for the rebels is opening that back door route near Aridus because it’s hard to muster up forces big enough to take Corellia. Start in the south move to the right near Scarif break through Aridus and build a big fleet near Mon Cala to defend.

Nigerian_chemist
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Can't wait for a new series, as much as I want to see the rebellion again, the black sun would be cool too.

tomasjasiunas
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A great addition for this (or if the Thrawns revenge team since they’ve done this in Clone Wars) would be having the early campaign start with multiple rebel factions that you can recruit, ally together, etc. It would be cool for the rebellion which struggles to get units compared to the empire, to work towards allying with a rebel cell then getting a large surplus of ships or soldiers

mcbruhtv
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12:42 rebel AI doesnt need sullust to build them and it still spams them, each fleet I've seen by week 60 has had 6-14 of those quasars and there's nothing I can do but spam lancers and ton falks in response

SprtnSlya
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Thanks for the amazing content over the years, will you be starting a new campaign perchance?

devonbyron
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I would love to see a black sun campaign

riverjones
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A clone wars version of this mod would be amazing! They already have the venators, acclamators, and CIS ships plus various separatist worlds/ species. Just need the clone troopers and An amazing campaign 👀👀

alen
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This is my most anticipated LP series. Shack, I really hope you keep making Awakening of the Rebellion content. Maybe also experiment with emphasis on specific strategies, like more hit and run for space and raids for ground attack?

Tsmondz
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honestly, i'd like to see a droid revolution play through of aotr.

Pravculear
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I've already finished a rebellion campaign on the 190 planet map. So much fun with the new planets and AI improvements. Had so much fun!

AOD_AnkGrooger
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Black Sun Campaign that would be amazing

bluedragon-wufy
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I played a little and in the ground battles the air is still a mess. Now unless you make a command to defend a position the air will charge into the enemy (Even if you send them to alone square of the battle map) and probably being killed if the player not babysits them.

Hollex
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Ok.... Hurry up and start the series. I need my Thanks for the content.

Vinxnotha
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We need an Empire playthrough on this!

tjlnn