The Best Rebel Space Strategy in Awakening of the Rebellion

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This video goes into great detail over what I believe to be the best rebel space strategy in awakening of the rebellion. I’m one sentence you will simply be using the advantageous rebel fighters to destroy enemy fleets while taking very few casualties. Drop a comment on what your favorite strategy is in the comments below.

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My only issue with this is time, 24 minutes to take out a level 1 and a few basic ships. A fighter spam is probably the most efective solution against most enemy fleets (at least till imp AI decides that half the fleet shoud be fighter ton folks or worse a spam YE-4s) and they also move quickly on the campaign map making it the ideal response fleet, but against stations, even ones with a decent garrison a balanced fleet or a capital ship spam will get the job done much faster.

agentiq
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You got recommended to me recently, and I have been really enjoying your videos! Finding small channels to subscribe to and boost their numbers is always a pleasure.

I know this video is 2 months old, but I couldn't help but comment. My biggest gripe with this strategy is how tedious it is to pull in all the squadrons. If I do a fighter fleet, I usually send some sort of scout to find the fleet comp of the enemy beforehand, then organize a pathfinder-less fleet of fighters. Since they have such a high hyperspace speed, the enemy comp is unlikely to have changed, and it saves me the annoyance of individually clicking and dragging like 30-40 units.

I also tend to favor U-Wings and Dornean gunships a lot for this strategy, even into late game. Even just a handful boost the survivability of your other fighters so much, especially against comps that are usually strong vs fighter spam.

TJ-vorv
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It really depends. VS tectors, you can easily bully the enemy with Y wings, but vs a balanced fleet, which is what the ai should hopefully be building in the next update, you'll get thrashed by Ton Falks. Also black sun has lots of good anti fighter ships, so this is probably only a good strat if you fight empire exclusively. Don't think there is a "Best Rebel Space Strategy, " and it depends of playstyle. Also, this strategy will suffer loads of attrition from fighter losses, which I'm not a fan of.

shackacoddle
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a tip for microing fighters and bombers: have your entire group selected, target something, and then shift click one member of the group at the bottom panel to deselect. Then tell the entire group, minus the one you deselected to target a new hardpoint/squadron and repeat. example: 6 y wings two shield hardpoints. 6 y wings selected. Target 1st hardpoint. Deselect 3 w shift click. Target 2nd hardpoint. Now you have 3 on each. try it!

upintheclouds
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I see that fighter spam has corrupted you. Just you wait till the next update, then we shall see how well this fighter spam does

ICOMr.President
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Really appreciated this video. These are good tactics to consider when playing and can be useful to all levels or players. But I slightly disagree on the concept.

My best Rebel strategy is more strategic than tactical. As the Rebellion I like "spirited counter offense." I wait for the Black Sun or Empire to send a doom stack against a tougher target and cause as much attrition as I can during the space and ground defense. Then I use a heavy response fleet to take back the skies before I reduce the ground.

The reason it works (for me) is that is allows me to set up my attacking fleet to best take advantage of the enemy weakness. If I am fighting a doom doughnut... I NEVER use fighters. But if its a stack of 10 ISD 1's.... I send in my Y-wings and A-wings first.

My only other thought is that fighter spam is very nice but its really hard to pull them out if the fight starts going badly or if you are worried about losses. Its not always easy to tell if a damaged squadron will be destroyed once you win or retreat... where as a damaged ship only needs 1 hp on its engines or body to survive onto the next fight.

wolfsigma
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I'd been using this strategy even before watching your video. Although, I use a lot of U-wings. 2 per group, as it increases survivability of fighters and bombers. You've missed one important early strike figher - the R-41 Starchaser. His long range assault missles are instrumental for finishing off screeners from a distance. However, it becomes useless after the screeners are down. I keep using the Z-95, as they have slightly better survivability than the A-wings. It is a good strategy for the beginning, before enemy adapts to your tactics and stary a spam of Gozanti carriers for example. Later, it is better to use balanced fleet with cruisers, corvettes and capital ships. Also, the Corellian gunboats are useful for taking down laser defence sattelites, which are deadly to fighters.

ИванИванов-ьхб
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Late to the party, but i my expecrience it´s best to build like one nebulon-b and 15 bulk carriers.
You get three squadrons out each carrier and don´t need to rebuild in case of losses, and there will be losses.
Heavily defended systems can be attacked multiple times, just make sure to kick one or two installations each run.

Maxxwell
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Seems like a Very Rebel thing to do, not a bad idea really. Till the Flak Boats and Carriers start showing up to say "STOP! You Violated the LAW!" But i suppose thats what the rebel Frigates and Battle Carriers are for.

jaywerner
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You already know I disagree. I prefer MC30s and DP20s as its easier to keep them alive, but at the same time it requires many times more micro. Though in NR, this strategy gets better, cuz you have K-Wings, which are a Battledragon in squadron form, and E-Wings, which can increase the range of their guns and mow down TIEs like Arnie mows down policemen.

admiralcasperr
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I would rather have a fleet compose of different cruisers, frigates and corvettes, with the fighters, for the early game (along with any capital ship available in that point) I don´t like fighter spam and is very fragile, it is better to have heavy hitters that aren´t weak to lasers and also posessing extra anti-fighter support

alejandroelluxray
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So why is it the best?

I see what you did there

Admiral_Grufus
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Yes and no.
Rebel fighters are powerful indeed but the scenario you presented here is very much biased towards the rebels, giving them a big advantage. The empire had only a small garrison fleet here and so the results can be very misleading.
How would this fighter spam perform against an equally strong enemy line up? Same credit cost for both sides. What if the empire builds a swarm of counter units, like 30 Gozanti-fighter carriers? Can the rebel fighter still win cost effectively?
Tossing 40.000 credits (+ reinforcements )worth of assets against an enemy force of a value of some 30.000 credits, of which most are weak to fighters, one would easily expect a win.
Now can you do the same if your fighters total less credit value than the enemy fleet? Can you beat that same battle by deploying only 20.000 credits of fighters? Can you make a cost effective trade?
Naturally you can still create a big doomstack that wipes out anything before it without taking any losses. That is also cost effective in a sense if you can get to that stage. It just is really hard to do on Expert difficulty where you gotta make the enemy pay many times over of what your units cost. You got an X-wing costing 900 credits? Better make it destroy 3000 credits of value before going down.

kajarslibrary