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Creating An Open World FPS Game in UE5 | Devlog
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In this devlog, I take you on my journey of creating my dream game - an open world, first person shooter action game with a futuristic storyline. As a game developer who has created smaller games and demo projects in the past, I am now ready to take on a big project and make my dream game a reality. I start by brainstorming and structuring my ideas inside a Game Design Document, which I also released for free to the public.
In the video, I show you the process of creating the basic setup, choosing enemy characters, designing weapons, and setting up levels in Unreal Engine 5. I also explain the importance of testing and bug fixing regularly to avoid any major issues towards the end of the development process.
I showcase the process of rewriting the code of the basic weapon to make it more accurate, the creation of a secondary function to add cool abilities, and the decision to forego realistic features like reloading to focus on non-stop action.
Feel free to share your comments, ideas and honest feedback. If you are a fan of open world FPS games and want to know how my project turns out, make sure to subscribe to see the next devlog.
☝️
In this devlog, I take you on my journey of creating my dream game - an open world, first person shooter action game with a futuristic storyline. As a game developer who has created smaller games and demo projects in the past, I am now ready to take on a big project and make my dream game a reality. I start by brainstorming and structuring my ideas inside a Game Design Document, which I also released for free to the public.
In the video, I show you the process of creating the basic setup, choosing enemy characters, designing weapons, and setting up levels in Unreal Engine 5. I also explain the importance of testing and bug fixing regularly to avoid any major issues towards the end of the development process.
I showcase the process of rewriting the code of the basic weapon to make it more accurate, the creation of a secondary function to add cool abilities, and the decision to forego realistic features like reloading to focus on non-stop action.
Feel free to share your comments, ideas and honest feedback. If you are a fan of open world FPS games and want to know how my project turns out, make sure to subscribe to see the next devlog.
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