Top 5 New Player Tips: Darkest Dungeon

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With all the new players being introduced to the game lately, I feel a couple more easily digested tips videos are in order. Thanks to Tadsu for the thumbnail work!

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i'd add:
- don't skimp on supplies
- bring one accuracy trinket on almost any hero
- think about what you could do to negate the most enemy actions
- stuns op (follows from the previous tip)
- prioritize blacksmith and guild
- the first weeks are much harder than those that follow, don't give up

Metalhead
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Tip #0: do not click on any books for the love of god

NeoBoneGirl
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Leper just shuffles enemy back line by killing frontline

OmniPeasant
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bring more food than you think you need. food is relatively cheap, and failed hunger checks can be expensive if you don't have the stress healing to offset them. this is especially true because many map types have unavoidable long backtracking sections, and you can get hunger checks as often as once every two halls if you're unlucky enough.

(note: hunger checks are actually invisible map tiles that aren't removed when you trigger them, and more spawn while backtracking like ambushes. thankfully after getting a hunger check you're immune to them for the rest of that hallway and the hallway afterwards, but this still allows for silly situations like getting 4 hunger checks in a short mission.)

isabellesmith
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Tip 69: Quad Leper is the best team in the meta

LiIGremlin
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I ended up soft locking three separate files just trying to beat the game in trial and error before I taught myself most of these tips. Never even got someone past level 3 until my current file.

And one other thing I've learned is that running is okay. A bad trait and a bit of stress from abandoning a quest is A LOT better than losing your best units.

Arkansym
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This game came out 5 years ago and still a lot of people watching a beginner tips including me

alamsyahbima
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Great video Shuffle! :) One thing that has also helped me out a lot is paying attention to which enemies have taken their actions this turn vs which ones haven't yet. If you can take out an enemy before he has a chance to act, that's less damage coming to your party.

deusvult
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When you're nearing the end of a mission, health isn't nearly as important as stress. All because when you return to the Hamlet your heros are back to full HP while stress doesn't change.

Boomgaardian
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Tip #7: don't skimp on provisions going into a mission, in time you'll gain a sense for what the ideal amount is but early on bring plenty of supplies (and use some of them on Curio interactions for more loot!)

OoMNagent
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Dont skimp on camping skills. Making sure most of your party has at least 1 or 2 good skills or a person that can prevent ambushes goes a very long way. A single suprise at camp could potentially remove most of the stress and hp healing done from thr camp

averynewtown
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I haven’t played the game in a few months but I come back to these videos because I love hearing you talk and your insights on the game. Keep it up dude!

zachwalford
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1)Focus on Backline hereos - Supports and stress casters and they are more squishy
And they kill them in almost 2 turns
2)Focus fire and even over commit because destroying enemies is the most important thing to do as enemy turns are dangerous
3)Stall(Stuns and low DMG so enemy doesn't die quickly) little bit for healing and mostly do it when only one enemy is left.
4)Diverse Abilities:-Skills that help you move around like holy lance
5)Max Gears and Skills:- Always have equipment one level over the dungeon you are going into.So upgrade your blacksmith and guildhall
6)Check Enemy Abilities:

shresthaditya
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Important caveat: don't stall too long, some guys get reinforcements

lokinakor
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Man, I found leveling up all my characters equally in the early game useless as we can upgrade the caravan and get level 2 characters later on, sometimes with better skills. Bless RNG.

ShiranuiLoki
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Not sure if I missed it but a trick you pick up on the harder difficulties is to put a terminal dot on a very weak enemy. Usually you only get 2 turns with a single enemy, but if you put a dot on an enemy that guarantees it will die, you can then use a stunner that does little to no damage to keep it locked down for a turn or 2 of that duration. You then get free turns to stall.

CrowsRevenge
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Alot of the times player stick to only putting one hero per term so characters don't level out of effective comps (namely the Vestal).

Once you hit champion dungeons, you no longer have to worry about managing EXP and that opens the door to experimentation.

Go to an area your feel secure in (Like the Ruins) and take a 2nd row Vestal or Occultist there, and back the up with a another vestal or occultist. Now experiment with bonk vestal and front row occultist.

A Good Comp may look something like this

PD/Vest/Vest/Hell

If you build your teams using the holy trinity of Tank, Damage, and Support, your lacking a true tank, but the extra healing and faster stuns from having 2 vestals will compensate. Just make sure you bring Hellion's camping skill that heals stress and the herbs to go with it.

Khrene
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As a new player I would love to see a +/- trait Tier list.

LoganLisle
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Bro, you're a life saver. There were so many things I didn't know! You and a friend of mine are guiding me through my experience and I can't help but love this game already.

elnaoya
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I recommend getting in the habit of prepping before a mission. I always start by building a team based on the dungeon selected (blight heavy vs bleed, tank or mark and shot teams) then assign trinkets then I go back to the estate and check first the skills (open or upgrade) then weapons and armor and finally camping skills. Forget a step and you might not have assigned trinkets or left your hero lacking the skill that works best or inferior armor or weapons. Missions go much better if you take the time in the preliminary to prepare.

Doc_Tar