The ONLY Geometry Nodes Tutorial You'll Ever Need!

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Learn everything about Blender's geometry nodes, while we create a procedural and interactive model of sheet music. The video is full of visual explanations and animations to help you understand the base concepts behind it

🎶Music courtesy of Epidemic Sound🎶

Also see:

Thanks For Watching!
~SharpWind

Intro: (0:00)
Briefing: (0:17)
Let's get started!: (1:48)
Building the lines: (3:23)
Trimming the curve: (10:18)
Note Distribution: (14:02)
Note scaling: (20:37)
Notes flying: (26:43)
Cleanup: (31:04)
Final product: (31:57)
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You can actually duplicate objects in Geo nodes using a Duplicate element node and use the duplication index the node provides to control each duplicate individually like giving them different position instead of using 5 transform node as you did in the beginning of the tutorial for the curve

jamesgodspower
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Excellent. I used this to figure out how to use geometry nodes to create a city scape inside a cylindrical space colony. Thanks for not taking forever to deliver information.

FarrelClement
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I've done vector math in terms of physics. Linear Algebra was actually a surprisingly fun course to take. However, I would LOVE a tutorial/demo/whatever of vector math in a 3d setting like this. I can picture systems of myltivariate equations in my head because of experience, and I get the concept in terms of blender, but would be nice to see it in action.

mycroft
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Very nice, this was a good step by step demonstration! Perhaps a bit too demanding for someone who's *completely* new to geometry nodes. I think in general it's best to start learning GN when you've aquainted yourself with the shader node editor so you understand the fundamentals of a node-based system in Blender. (Also makes following this video a lot easier since these could be too many new, and mathy nodes for newcomers.) Because GN introduces some quirks and ideas that are quite different from the regular, more linear approach that the shader editor has.
Fields are confusing and even still the main cause for the problems I have when building systems. But probably also the most important aspect to understand that makes so many things click at once.
For example, plugging in the same position node in many different areas in the node tree still results in different results or "meanings" for what "position" means in context. Because position is a field, which is context dependent. You kinda have to read the node tree backwards sometimes to understand what the field is actually calculating right now. Understanding this also makes capture attribute and named attribute make a lot more sense. I still struggle with that concept and I don't think it's talked about enough yet. It kinda makes you stumble when you've been confident with the shader editor for so long.

Also yes, a video on vector math and math tricks in general would be great! That's another big hurdle for many because it's hard to search for "practical" math when you don't even know where to start. So common "effect" math calculations could be great.

Also worth mentioning is the viewer node since it not only makes it easy to see your system step by step but you can also visualize values and math which makes it essential I think!

Datatypes would be an important topic too, Float vs. Integer. Or differences between curves and meshes in general. Hard to tackle all of that too for sure :') Geometry Nodes is HARD

Thanks for making this! Hope to see more!

krysidian
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Absolutely beautiful tutorial, thank you so much! I’d love to see the Vector Math tutorial — it sounds awesome!

marianakacef
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vector math tut is much needed brother

loszeusgaming
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Definitely want the vector math tutorial

curtistemple
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Why did you make the video so engaging? I watched the whole video instead of following it or even paying attention. :cry

jawadoumar
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earned yourself a sub. Struggled with geo nodes for a long time but I think I finally start getting into it. And yes we very much need the tutorial on vector math🙏thanks for the tutorial dude

Shura
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first minute in and im getting amazing vibes from this guy

VidsForYou-eb
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Well, I thought I didn't know geometry nodes before. I definitely don't know them now.

This is a good tutorial for people who understand it. I myself. this was just numbers.

ZUnknownFox
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Very nice, in slow motion good to untherstand

harryzonmeester
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Thank you for this tutorial. This is the speed I like.

mitch-mikel
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Having worked in UE5 blueprints for the last few months, this feels very familiar but distinctly separate. This was a fantastic primer, and doesn't require me to follow along to get the benefit. 👏

You're also the first tutorial I've watched that required me to slow down playback speed from 1.5x to 1x just to keep up. Discord joined, thanks for the awesome video and going to check out more of your channel.

RandallLowetx
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Your style fo teaching is awesome...really fun and little hard to follow but yea, after a long time i was understanding geo nodes without getting We really want a fulll tutorial, please...

lazyyd
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Nice. I went from what are those to oh its that easy in no time :) thanks ☺️

brandonscott
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Great video! I would love to see a video on vectors in geometry nodes.

James
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Your scream worked on me. thanks for this amazing and funny tutorial ! sub and follow, need to rewatch again about the note rotation part, my brian was fried by that

muyilong
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I would love to see a video on vector math!

andysellers
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This is the best video about geometry nodes on the internet. Thank you very much!

vagnerjegerlimeiradecastro
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