10 Geometry Nodes HACKS in Blender (+ free download)

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#geometrynodes #blendertutorial #blender
Expand your skillset with 10 geometry nodes tricks in Blender 3.4.

00:00 Procedural Toony Asteroid
02:00 Alternating Tiles
03:07 Single Axis Displacement
05:25 Better Object Scattering Method
07:20 Using Noise Textures in Geometry Nodes
09:20 Various Grid Patterns
10:34 Box Mask
11:27 Procedural Growing Roots
13:57 Merge Intersecting Meshes
14:59 Making a Procedural Fence

I will be making more tutorials on Blender, specifically geometry nodes, AI and simulation nodes.
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Very cool tricks, but the issue I continue to have with geometry nodes is that no matter how many tutorials I follow, I still don't gain any knowledge about how to create anything from scratch. In other words, I only use the nodes that are being demonstrated for a specific node group that do just one thing, but if I had an original idea in my head for creating something different, I still don't know what nodes I need to use or how to configure them to accomplish it. I just keep copying someone else's work, and can't figure out how to do anything on my own, which is extremely discouraging. 😞

darrenberkey
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Nice presentation of the node setups with good explanation. Thank you, that helps a lot to understand. 🙂🙃

nurbkea
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love the growing root nodes, and great video by the way

GuillaumeGdr
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I enjoyed the fence geo-node exercise. This one has lots of possibilities for me to build from, not just fences, but other repeating elements, store fronts, panels on a space ship etc. Very cool Thank you!

MichaelSeamanpmp
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Thank you for this great introduction to geometry nodes. Especially the dynamics I like a lot, they've been completely new for me.

Number_Cruncher
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Thank you for the video, i really liked the fence node :)

helloomelloo
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Just discovered your channel! Great job, thank you!

danielf
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Great stuff here. Thanks for this. Just bought the Node pack on your Gumroad.

joe_fabricator
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Way cool tutorial! I’m thinking of tons of uses.

rjwh
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very skillful you are and nicely explained with cool video edit

user-zx
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Genius! Thank you very much I can't wait to see your next video. have a great day!

francoisvillemaire
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Finding super interesting stuff already, great video

hoogyoutube
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Your joke about tiles in the Netherlands made me hit subscribe 🤣👍 Great node groups, thanks for sharing ✌️✨

orpheuscreativeco
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Density of information -> Subscribed

justy
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very nice
only just discovered your channel
subbed

samdavepollard
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i still didn't click well with how to make an asset library. It feels so clunky.
here is how i understand it works:

1. in your preferences, set a directory to be your user library where you will store blender files with defined assets
2. Create a blender file and create materials, geometry nodes, objects etc that you then have to mark as an asset.
3. name the thing somewhere (i still dont remember do you name the geometry group or the geometry modifier?)
4. save this file into your asset library directory.
5. now remember each time you are working on a project or a new asset, that if you like this asset and want to reuse it, make a generic version of it or save it as is into your library and put that into your blender file or into a new blend file you will put in your asset library.
5. you can also go and make a new file, and then append something from the file you were working on.

oh and btw..if you add geometry node groups...remember to first make a new blank geometry group on the object you are working on, then go and append your geometry group asset, then go to your object and select the imported geometry group.

you also have to watch out for some setting that will modify your original asset if you edit the asset instance in some new file where you appended it.

im sorry but this feels so stupid and slow...just let me right click on something and save it to my asset library..the folder that i defined already.

TR-
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Great video! How did you do the texture/material for the toony asteroid?

ash-shah
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I use mesh-to-volume volume-to-mesh combination a lot, and useful trick to make more smooth result with less computation is to use position - blur attribute - set position combination
And, yes, thanks for this video!

SvatoslavMors
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It helps a lot🔥🔥
Also one Q.. is there any tricks or tips for math Node like how can i divide or subtract and multiplay?

cunn_dn
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I'm not entirely sure which one I like the most. I'm kinda on the fence about it.

Kawa-oneechan
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