Nvidia HairWorks Tutorial - Viewer

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The NVIDIA HairWorks Viewer focuses on iterating and tuning a sample asset to get the desired look and feel.

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Will there be a tutorial for importing a final character using hairworks into ue4?

rasenganmax
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Excellent tutorial but I have some questions I hope you can help me. Once you create the hair in Blender, Maya or 3DS Max you make the final tweaks in Nvidia Hairworks and then what? I am using UE4 and was able to integrate HairWorks in UE4 via GitHub. How can I create the hair put it on a character and bring it inside UE4 were I am going to animate the character and hopefully the hair will do what hair is supposed to do lol move. I would greatly appreciate if you point me in the right way.

eblgraphics
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Pretty stunning! Are the guys at Epic Games implementing Hairworks in UE4 anytime soon? Can Fibermesh from Zbrush be converted to Hairworks-friendly splines in 3ds Max?

Manuel_Boria
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This is amazing! Is this demo available for download? The link in the description doesn't work! :(

RikkTheGaijin
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so can i import any "animal" and add hair?

vinkoanic
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Make some Blender plug-ins for your tools, that would be great even though I could probably use the standalone. I've used Apex just fine but have never tried Hairworks before.

Greedy Autodesk needs to go the way of the dodo. Blender is the future. If it weren't for the $1k entry fee I would've gotten into modelling much sooner.

shamanik
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hi, i can't import fbx file in hairworks, i've created everything, hairworks node growth mesh everything, but mesh in hairworks is not displaying, its tottaly blank .please help

jigmak
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hi, i'm looking to create an animated short using maya and unreal engine. And it requires some fur how can i lay my hands on this ?

ucheanisiuba
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FurViewer crashes immediately upon importing fbx?

jcdentonunatco
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When the apx file comes in it's sideways (y-up instead of z-up) but i tried re-exporting with z-up checked in advanced settings and it still comes in as y-up. My fbx didn't have this issue coming into Hairworks, just the apx file. Help?
edit: just to be clear, the transforms were frozen before exporting. no idea why this is happening

convolution
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At least a mini clip can be made using this. Making visual effects for films would be great using this. So just because it might not transfer into Unreal Engine 4 doesn't make it less valuable since I enjoy making clips and scenes as well. Although can this HairWorks data if saved as FBX. be transferred into Unreal Engine 4?

braidenjose
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I tried to export my hair from both Maya and Max, but when I try to open the .apx file in the viewer, I get a "File open error" message. Is there a forum or a support email to refer to?

RikkTheGaijin
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can hairworks, when finished, be exported back into Max?

bilbob
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Ok this is really cool and all. Actually its freaking awesome. But lets see this working in the engine Unreal 4 and tutorials or videos on importing. 2015 lets do this.

deepelements
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@3:32 you can hear your skype go off lol. got me confused there man :v

Sekaidein
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Good but still, Ornatrix gets the job done. Everything else is just bull crap.

xenovidz