Blender Tutorial - Realistic Fire for Still Renders

preview_player
Показать описание
Hello everyone! In this Blender tutorial we will be covering how to create realistic fire for still renders. A lot of the time when you try to render out an image of fire it just won't look that great. So today I will show you how to add detail and make it look good for a still render.

If you want to learn more about the Fire Simulation check out my course on it! Mantaflow Fire & Smoke Simulation Guide in Blender!

Come follow me on social media!

PC Specs
i7-9700k 3.60Ghz
Geforce RTX 2060
16GB DDR4
1Tb SSD 1Tb Hard Drive

Make sure you leave a like and subscribe! :)

Replay the Video!

Blender Tutorial Fire Simulation Render Material Cycles Realistic 3D B3D 2.9 2.8 Animation Beginner
Рекомендации по теме
Комментарии
Автор

Had to do this twice to get the blocky noise out, in case anyone else has this problem, I set the RGB mode from the Noise texture ColorRamp from Linear to Ease, as Stephen suggested. i missed it the first time and it drove me bonkers. Finally the fire is looking perfect. Thanks for this amazing tutorial and all your hard work.

sczottb
Автор

I might have found a fix if you can't see it in the viewport. What worked for me is when I typed in the word "Heat" in the attribute node I was capitalizing the H and it didn't work but making it lowercase fixed it. I was having the same problem and just changing that helped for some reason.

reactedboss
Автор

For those who are working with version 3.1, try this method: connect the volume info of the density part to the color ramp and connect the color ramp to the math and set the math to multiply mode.
By increasing the multiplier, your fire will be brighter, for example, 40 is suitable. And finally, connect the multiply (math) to density or blackbody intensity. Make the right and left collars black and the center white
Bring the two sides of the black closer to the white.

AMIN-hkvg
Автор

I one noticed that going into Material properties of the domain or the emitter object (I cant instead of Linear increases the quality of the fire a little bit more

krypto
Автор

0:00 - 1:10 Intro & basic setup
1:10 - 1:25 Turbulance Force Field Setup
1:25 - 1:45 Change "emitter's" params
1:45 - 2:00 Apply texture to fire sim
2:00 - 4:00 Fire domain settings
4:00 - 4:30 Channel's Personal Ad
4:30 - 6:30 Renderer & shader setup
6:30 - 7:30 flame color settings
7:30 - 9:00 Render; world; flame refines
9:00 - 10:30 Compositing

LeonardoAguiarD
Автор

I just purchased this course. I have been able to achieve something that I haven't been able to in 3 weeks of youtube tutorials and Im only 1st modular. LOL. What a gr8 course and well priced too. Looking forward to completing this!

SlickFX_Trader
Автор

Saves to watch later, see you in the morning

abiyyupanggalih
Автор

Just one word : " Amazing Work " " Awesome " ( One word is not enough for you 🔥 )

aniruddhbambhaniya
Автор

Please Next tutorial on Fire for Animations🔥

SHIVAM.M.S
Автор

The first tutorial I've seen on this that actually worked for me. Thank you!

nicholascrawford
Автор

Wonderful thank you. Its great to see how you show images and outcomes with different settings.

Rocklaz
Автор

thank you so much, i try many times and finally got it the fire like your render, thanks again!!

darriuss
Автор

You videos are great --straight forward addressing critical aspects but not dragging out trivial details.

CoreyKeith
Автор

One of the best tutorial on yt for fire in cycles

goutam
Автор

You win the internet today. This tutorial made my weekend. Thanks!

alanthomasgramont
Автор

This is exactly what I was looking for! Thank you for the tutorial boss!

jinbum
Автор

Thanks for showing this very helpful tutorial and happy blending with blender.

BlenderFan
Автор

For anyone pulling hair because of non-working turbulence force field bug with pure fire simulation:
You have to add at least a tiny amount "Flame Smoke" (like 0.00001) under Fire tab in Fluid settings for your domain.
You can later remove that smoke by setting Density to 0 for Principled Volume in Shading tab.

headlessonion
Автор

It took me a couple of tries to duplicate but I got it. Thanks for the tutorial.

Cpl.Cadaver
Автор

If only I saw this BEFORE I started working on a massive project involving fire!

SupaKoopaTroopa