Creating a Realistic Flamethrower in Blender (Tutorial)

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In this Blender tutorial we will be creating a realistic flamethrower using Mantaflow in Blender 4.0. This tutorial took a long time to make so if you enjoyed it please like, comment and share the video!

If you want to learn more about the Fire Simulation check out my course on it! Mantaflow Fire & Smoke Simulation Guide in Blender!

Check out My Book on Blender Simulations!

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PC Specs
i7-9700k 3.60Ghz
Geforce RTX 2060
48GB DDR4
1Tb SSD 1Tb Hard Drive

Creative Commons Attribution 3.0 Unported License

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Replay the Video!

0:00 Introduction
0:50 Animation the Flamethrower
3:26 Creating the Particle System
8:05 Creating the Fire Simulation
13:52 Fire Material in Cycles
19:44 Fire Material in Eevee
22:02 Outro

Blender Tutorial Flamethrower Realistic Mantaflow Fire Smoke Gas Simulation BlenderMadeEasy Heat Volume
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I don’t know what you look like, but a monument should be made about you during your lifetime!!
You explain so clearly, you don’t miss anything, you reveal all the details, so following your tutorial I can do exactly the same! Very cinematic realistic result!!
All nodes and the principle can be applied in many projects according to your own scenario.
THANK YOU FROM MY SOUL!

dd
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Thanks for all! They are GREAT flames 🔥🔥

aegean
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the best blender tutorial in 2023
appreciate it. subscribed.

irzgsgn
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finally a normal lesson on fire, and not a 1950 lesson on a blender, on which my grandfather made duck tales, respect

letomaneteo
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Amazingly good result, very clever combination of particle and fire simulation, and excellent tutorial, I was able to follow along and got the same result, thankyou.

georgegibson
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Nicely presented tutorial. I would have used the Temperature input on the Principled Volume node setting Black Body to 1. I would also have used the Attribute 'flame' generated by the Smoke/Fire sim to affect the Temperature input on the principled shader. You can then add the Color Ramp and Multiply nodes to get the look you want and have it fairly accurately reflect real world flame.

SardiPax
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This is golden! The coverage of the settings is so useful because I always struggle dialing those in since I have no clue what they really are for. Thanks.

KProductionsFilms
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I didn't know you can use particles to make fire simulations and also the copy and paste modifiers on graph editor! Thanks for the tutorial

AlexisRiveraD
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If anyone using later versions of Blender has trouble with the smoke / fire not showing through the render view then you need to make sure the object domain box has a volume shader applied.
Most likely it has a principaled shadoer plugged into surface of material output.

You need to load in a Principled Volume shader instead and then plug that voume into the volume input of the material output. Now it shoudl show in both evee and cycles.

espirite
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Thank you very mThank you very much, it was very helpful, you didn't go through the shader as fast as the others or you showed the names, thanks again.

russianFcz
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Such a great tutorial! Thank you so much!

ones_flow
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Thank you a lot for the video! The AGX tip hleped me a lot.

zup.studio
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Great contribution. Great tutorial. Thank you so much. Greetings

_TetKaneda
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A few days ago, I reached the point in a project I actually began around two years ago that I fairly recently started working on again, one which I have had one setback that stopped everything until I eventually found a solution, where I had gotten the fire simulation to conform to the shape of the inflow object, I'd rigged and gotten the keyframing to work with the poses of a duplicate of that object for a second aspect of the animation, and then found after baking the fire simulation that the fire was not following the object as it went into its poses as I've seen done successfully by people who have rigged characters walking while on fire, with the fire following their limbs, etc. without any problem. I made sure to set the rotation and scale, and that didn't work, then I turned off adaptive domain, causing the bake to take forever and cause all manner of problems, and that didn't fix it either.

backforblood
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I love your fire! I stole your fire (call me Prometheus but please don't tie me to a rock) and put it into a short. Many thanks for the great video.

bustedwing
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Thank you! This was very helpful! However, I do have a question for when you see this: After I bake the domain, the flames show up in the solid preview, but in the material or rendered preview they're completely invisible. Do you by chance know how to fix this, please and thank you?

Shin_Animations
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The bake time took an hour and four minutes crazy

CBmeh
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i put the nodes and my baked simulation is not imiting anything !! There's always issues with me 🤣😭
EDIT : Ok i wrote heat with a "H" and not a "h"

DrPixl
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Can you do more environment models like your ocean one

omeniii
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Amazing work on the flamethrower – the realism is astounding! Have you considered recreating iconic scenes from animation? Given your skills, a scene that would look incredible is the climactic battle between Aang and Fire Lord Ozai from 'Avatar: The Last Airbender', especially the moment where Aang encases himself in a rock sphere. Your attention to detail could really bring that intense and visually stunning moment to life in a whole new way!

ngetichishmael