Realistic Fire Tutorial + Collision Blender 4.0

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I show you how you can achieve realistic fire simulations in Blender 4.0 and even add some objects that can collide with the fire :)

You can use this method also in older versions of Blender!

Tell me what you want to see next :)

THANKS FOR WATCHING!
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The only person I've watched that actually goes through the options to shows the effects of the options you chose and explain what they do! Love it
Great video🎉

kyenotyrell
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Super clear tutorial, great that you explain what the settings do as well! :)

dorianodefeudis
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This was awesome! Thanks so much. Looks beautiful! You have a wonderful way of teaching that is clear and generous. Very easy to understand. Much appreciated. Do you know how to make nebulas in space? Would love to see something on that if it interests you! 🙏

CammieMay
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Thanks for the tutorial! It's superb💐! Just wanna share smth for someone who's facing same issue . I was stuck at the beginning as there's no smoke or anything showing up. Then I found out I was changing the setting on the 'Smoke Domain' (the big square/rectangle thing)'s type from domain to flow and blahbahblah😅instead of the object that we're using for effects. LOL, I was like why my setting is different compared to the tutorial🤣🤣🤣

veronicacy
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Does not work for me, its just smoke no fire, and I followed the whole video carefully.

Jesper
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Amazing tutorial. Thank you for making this and going at a wonderful pace. Super easy to follow and rewatch. I did have one issue with the collision on the effector cube. It isn't working for me. I tried using a smaller flame for what I need. but the flame and smoke go straight through every time. I changed the thickness to 2, then 10 and nothing is stopping the flame and smoke from going through. I did do the subdivide as well. Several times. Any ideas of what could cause this? If not, I still really appreciate your tutorial.

padala
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Hi sorry does the end result loop back to the beginning? Thank you <3 Loved this and subscribed.

CaraDees
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My fire simulation looks like a low poly mesh at 256 divisions. On the other hand, the viewport version of it (not viewport render) has no such problems. Could there be some kind of domain or flow object setting that's causing this? In fact, the rendered fire looks just like the viewport fire does during the first few minutes of this video, while backwardly looking far more realistic in the viewport!!!

backforblood
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Why Does The Smoke Stop When I Use Flow

SCREWA
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How do I make the Fire emit light in the color of the flame I chose ? Like to be an actual light source..
Your tutorials are 10/10 btw. Subscribed !!!

cuddlesgamingvids
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I need help on how to add fire to moving object on a sword im stuck on it

godslayer
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No matter what tutorial I follow it never shows up, I'm in cycles and blackbody is set to 1. There's no smoke or fire, I don't know what I'm doing wrong

meraldW
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Hello I’m on blender 4.1 but no matter what I can’t make fire or smoke collide I made different projects but still failed

editorbutassone.
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When I go to the shader and add the nodes, the shape of my fire changes (gets taller than I want). Is there anyway to keep the same animation and shape when you work on it in shader.

MakamaFilms
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Everything is working fine until I switch the smoke to fire. There's no fire. There is still a tiny bit of smoke but thats it. Theres no orange glowing fire at all. Any ideas?

steen_is_adrift
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My smoke just straight up doesnt show
The monkey goes transparent and thats it

Cakeyflames
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time I go back to physics tab there isn't a texture option to tick on

semichargedclock
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why this cube doesn't work in my case i am doing as same as shoved in the
video

nizomjonurolov
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Hi soon as I changed it from smoke to fire, it mostly disappeared, it made it way way lighter. I dont' see this yellow and orange you see. D: Please help I really need this! <3 EDIT: Oh figured it out, you gotta be in Workbench, not Eevee or Cycles <3

CaraDees
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im trying this with blender 4.0 but quick smoke sets it up differently, it's wierd.

Erick_The_Green