Super Mario 64 Glitches that STILL WORK

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Today, we're covering glitches that still work in Super Mario 64. By that, I mean glitches that are possible on all versions of the game. The original Nintendo 64, the Wii and Wii U's Virtual Console, and the 2 Nintendo Switch releases!

List of Glitches:
0:00 - Intro
1:22 - Holding Textures / Disappearing Cork Box
4:32 - Flying Chain Chomp
6:12 - First Person Cannon Mode
7:21 - Hazy Maze Cave Elevator Clip
7:58 - Hold Mario's Cap in Hand
9:30 - Floating Bob-omb
9:41 - Bowser Insane Momentum
10:51 - Despawn Bowser
12:30 - On Castle's Roof with any Stars
13:47 - Castle Lobby Unlock Camera
14:49 - Upstairs Ceiling Clip
15:24 - Duplicate Caps / Crash Game
17:31 - Tall Tall Mountain Warp
18:51 - Camera Clipping through Walls
19:25 - Pixel Walking
20:48 - Penguin Building Clip
21:25 - Penguin Mountain Clip
21:53 - Outro

Credit:
@pannenkoek2012
@aprouty7

Disclaimer: None of these glitches were originally discovered by myself, besides that chain chomp moving one (maybe). If any of you, or someone you know, discovered these, please let me know. I will add you to the credits as soon as I can. Thanks!

By Sh1ny - @Ju1ceboxz

#supermario64
#mario
#glitches
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funn fact about the first glitch:
this isn't just a visual glitch to hold nearby objects, it lets you actuelly clone them
a youtuber by the name "pannenkoek2012" has documented this glitch in detail along with other things

weshuiz
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13:39 if the game thinks an action has taken you out of bounds, such as entering a door or climbing a ledge you will die. This is similar to how you die if you are stuck squished for a short while.

ItsAubreeyy
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@15:36 pausing instead of saying “pause” was brilliant

DavieJoey
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My man knew about cloning but he didn't know about cloning. The most reliable way to do this is by catching an exploding bobomb.

If you pick up any object just as the game removes it, you end up holding the slot in memory where the item was stored. You can then load things into that slot and "carry" them around. You can then drop or throw the item and it will be teleported to your location in a glitchy state. If you cloned an object that is respawned by another entity then you are able to keep cloning it until you crash the game.

The glitch where Mario loses cap and dies on the castle wall is because he clipped into the OoB area. If Mario enters an Out of Bounds area, he dies

redstonewarrior
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Actually NSO uses the base. Only SM3DAS uses Shindou.

melsbacksfriend
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13:35

The reason he dies is because right there is technically out of bounds and when you get out of bounds it instantly kills you,

The reason your hat disappears is because it loads Mario in and then his hat. But kills you before the process completes.

I probably described this wrong but it's in like an 8 hour video about borders in mario64 lol

wanderingchicken
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2:50 you cloned the chain chomps pivot on accident, which makes it look like the chain chomp is stuck to the poll

someguynthent
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Fun fact about the mother penguin clip: if you fall through the floor with the mother like the video says so, you gotta do a quick turn around at the EXACT same frame when free falling. If done correctly, the "impossible" cottage door will open.

Flamingburnt_Chrisp
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the glitch that allows you to hold anything actually lets you hold anything not just textures

OPeratortypeN
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Well a lot of people have given credit to pannenkoek2012 for explanations, so I guess it's my turn. I just learned from his most recent video called "Every Goomba Glitch in Super Mario 64" that if you throw a box and then pick it up again, it will retain its active hitbox from the previous throw (1:26:14 of the Pannen vid). So the glitch you showed was just having the chain chomp bounce up off the box's active hit box until it despawns. Thanks for making the cool video!

bmendra
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Worth noting with the cap hold glitches
1. Can also be done in Shifting Sand Land. Similar to Snowman's as the bird can steal it, knock it out of the bird's talons, then teleport with the oasis tree. The monkey steals it again if you knock it out in TTM, from memory, so I don't think it can be done there, but someone can correct me if I'm wrong.
2. It's not just a visual glitch. It slightly extends Mario's punch.
3. Mario takes extra damage from holding a cap, the same as if he isn't wearing it.

adrienaline
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you know the game is good when there's things to discover in it even after 25 years

Non-Normal_Channel
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Hat in had goes even deeper than what was demonstrated here, even during the showcase of it in action there was something that happened where the bob-omb disappeared and I hoped further explanation followed because oh boy is there a lot to unpack from that point lol
Essentially the thrown object would teleport to the position of the last held object, which never gets updated during the hat in hand glitch.
Combining this to the previous glitch (cloning) makes the game go completely nut in a systematic way where things can be manipulated, allowing all sort of exploits, it's really amazing what could be done when these 2 glitches are combined during runs that aim to the fewest number of A button presses.

VinsCool
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technically despawning bowser isn't a softlock, as you can still just die by either hitting the bombs yourself or falling off the ledge

salmuttotabreabittlecochicarac
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15:31 caught me so off guard LMAOO
kinda creative too

TitozThing
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there is a funny video where swankybox turned bowser into a zombie by adding water to the arena; quite a few things happened
but later bowser was floating in mid air in the center of the arena with his eyes closed. when swankybox lowered the water to grab him again, bowser recovered from floating and he opened his eyes. however, since he was thrown at a bomb already, the hitbox to grab his tail wasn't there anymore xD

TheWASHINGMACHINEBOY
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8:03 This Glitch, I've known about since I was a kid, is famously possible in Snowman's Land. I believe the way you activate it by having the snowman blow your hat off, then you use a teleporter and return to the wall near The Deep Freeze with three Snowmaids next to it. There should be two hats there now (Actually, there will be as many hats as the number of times you used the teleporter minus one). Collect two of them to put it in his hand.

In the guidebook where I found it, it was titled "Dangerous Man with a Hat".

MortonMcCastle
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It's so confusing to me why Nintendo used the Shindou version, but then later used the original SM64 for the N64 online service app. Ig mfs have to pay to BLJ.

pixelthesketch
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It's amazing to learn why these glitches happen and how to manipulate them, pannenkoek has tons of videos breaking down whats exactly going on behind the scenes to break normal gameplay

kingvendrick
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i’m sure by now everyone told you that you cloned the chain chomp pivot


but what they didn’t tell you is that you had the chain chomp unloaded when you tried to start the cutscene

someperson
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