Hyrule Warriors Switch Improves Over Wii U - But It's Still Not Good Enough

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This Definitive Edition on Switch unlocks the game to 60fps - but can it actually achieve it consistently? Tom and John discuss the merits of a much-improved release over Wii U, but also the clear pitfalls it has in performance while docked and as a handheld.

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Docked 900p and Handheld 720p would be enough to mantain 60fps maybe? They should prioritize smoothness over graphics quality here in my opinion

TheMarkusBoy
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It's the shadows. Does EVERY unit REALLY need to produce a high res shadow Koei?

Astaticembrace
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i would like to confirm that enemy count has been boosted close range aswell on the switch over Wiiu as many kill X number of enemies challanges has been increased inorder to balance out the change.

HarithBK
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If that 1080p down scaled resolution in portable mode isn't a bug, then they are needlessly crippling performance :/ What an odd choice.

SteelSkin
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They patched Fire Emblem later. Might happen here too.

ViceCommando
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There’s a definite change in the number of monsters loading. I noticed that my KO tally goes way higher in every level. I used to wait for monsters to load into the rooms after killing the first batch (especially on 2-player mode), but now they reload much faster. Huge quality of life improvement.

danielevans
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Docked: 900p, could locked 60fps be possible?

Mucrush
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That explains it! Haha, it looked so crispy in docked (but more importantly superfluid) and almost too crispy handheld, that's interesting.

Sackboy
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oh c’mon koei, they should add that action mode thing in

VSaccount
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Also, you missed a very, very clear increase of draw distance. The draw distance is *at least* doubled for enemies.

Nuvendil
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"not good enough" kind of made me laugh since this game has one of the largest performance boosts of any wii u port, but i do see the point. if they just set docked to 900p and handheld to 720p (maybe adaptive to be more stable) it would be wonderful. unfortunately, though they're good about patching games, it's rarely touched on the performance side

bravebiird
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I wonder if the frame rate would benefit from a dynamic resolution? Like it would hit 1080p but would also lower down too 720p or below depending on how much action on screen.

ChomperChain
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I love how 1920x1080 is "not bad for Switch." It's the highest possible supported res! I know that's probably not how you meant that but it made me chuckle :P

Also, hope you cover Aces as well.

Nuvendil
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I honestly felt that the performance was generally pretty good despite the frame rate drops.I feel you guys are overstating the stuttering a bit. I do agree that portable mode should be rendered at 720p as that would improve performance on handheld mode.

julianand
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"Hyrule Warriors improves over switch, but is still not good" you guys must not have played the Wii u version multiplayer

WestTownHD
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Having played through the Legend Mode and some of Adventure Mode, there's nothing wrong with it aiming for 60 and dropping to 40. The game is playable and nice to look at and play at the 1080p resolution. It is a huge improvement IMO, even with the unstable FPS.

ThistleBlue
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I'm just gonna put it out there... Unstable 60fps is still leagues better than capped 30fps.

gagglegames
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It does have a good few areas of improvement, but overall I love this port. Especially since other than this I've only played on the old 3ds. One of my only real gripes/complaints is that cutscenes are no longer running in game like on Wii U. Be great to see alternate costumes in cutscenes which I had been kinda hoping for on switch. I understood pre recorded ones on 3ds because obviously it couldn't handle them, but on switch its just slightly disappointing. I still greatly enjoy it regardless.

jjkb
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The decision to Downsample 1080p to a 720p screen is so fucking weird when performance gets so impacted.

zorroknowsbetter
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Looks like a perfect game for dynamic resolution like we've seen in other games.

logicalfundy